| Title | Computer Animation and Virtual Worlds |
| Abbreviation | Comput. Animat. Virtual Worlds |
| Publication Type | Journal |
| Subject Area, Categories, Scope | Computer Graphics and Computer-Aided Design (Q3); Software (Q3) |
| h-index | 55 |
| Overall Rank/Ranking | 15987 |
| SCImago Journal Rank (SJR) | 0.321 |
| Impact Score | 2.01 |
| Publisher | John Wiley and Sons Ltd |
| Country | United Kingdom |
| ISSN | 15464261 |
| Best Quartile | Q3 |
| Coverage History | 2004-2025 |
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
Computer Animation and Virtual Worlds is a journal covering the technologies/fields/categories related to Computer Graphics and Computer-Aided Design (Q3); Software (Q3). It is published by John Wiley and Sons Ltd. The overall rank of Computer Animation and Virtual Worlds is 15987. According to SCImago Journal Rank (SJR), this journal is ranked 0.321. SCImago Journal Rank is an indicator, which measures the scientific influence of journals. It considers the number of citations received by a journal and the importance of the journals from where these citations come. SJR acts as an alternative to the Journal Impact Factor (or an average number of citations received in last 2 years). This journal has an h-index of 55. The best quartile for this journal is Q3.
The ISSN of Computer Animation and Virtual Worlds journal is 15464261. An International Standard Serial Number (ISSN) is a unique code of 8 digits. It is used for the recognition of journals, newspapers, periodicals, and magazines in all kind of forms, be it print-media or electronic. Computer Animation and Virtual Worlds is cited by a total of 417 articles during the last 3 years (Preceding 2024).
The Impact IF 2024 of Computer Animation and Virtual Worlds is 2.01, which is computed in 2025 as per its definition. Computer Animation and Virtual Worlds IF is increased by a factor of 0.68 and approximate percentage change is 51.13% when compared to preceding year 2023, which shows a rising trend. The impact IF, also denoted as Journal impact score (JIS), of an academic journal is a measure of the yearly average number of citations to recent articles published in that journal. It is based on Scopus data.
Impact IF 2024 of Computer Animation and Virtual Worlds is 2.01. If the same upward trend persists, Impact IF may rise in 2025 as well.
| Year | Impact IF |
|---|---|
| 2025/2026 | Coming Soon |
| 2024 | 2.01 |
| 2023 | 1.33 |
| 2022 | 1.37 |
| 2021 | 1.30 |
| 2020 | 1.28 |
| 2019 | 1.14 |
| 2018 | 1.06 |
| 2017 | 1.06 |
| 2016 | 0.74 |
| 2015 | 0.80 |
| 2014 | 0.97 |
Computer Animation and Virtual Worlds has an h-index of 55. It means 55 articles of this journal have more than 55 number of citations. The h-index is a way of measuring the productivity and citation impact of the publications. The h-index is defined as the maximum value of h such that the given journal/author has published h papers that have each been cited at least h number of times.
The ISSN of Computer Animation and Virtual Worlds is 15464261. ISSN stands for International Standard Serial Number.
An ISSN is a unique code of 8 digits. It is used for the recognition of journals, newspapers, periodicals, and magazines in all kind of forms, be it print-media or electronic.
The overall rank of Computer Animation and Virtual Worlds is 15987. According to SCImago Journal Rank (SJR), this journal is ranked 0.321. SCImago Journal Rank is an indicator, which measures the scientific influence of journals. It considers the number of citations received by a journal and the importance of the journals from where these citations come.
| Year | SJR |
|---|---|
| 2025/2026 | Coming Soon |
| 2024 | 0.321 |
| 2023 | 0.403 |
| 2022 | 0.313 |
| 2021 | 0.378 |
| 2020 | 0.225 |
| 2019 | 0.306 |
| 2018 | 0.233 |
| 2017 | 0.216 |
| 2016 | 0.231 |
| 2015 | 0.258 |
| 2014 | 0.274 |
| Year | Ranking |
|---|---|
| 2025/2026 | Coming Soon |
| 2024 | 15987 |
| 2023 | 12932 |
| 2022 | 14732 |
| 2021 | 12586 |
| 2020 | 17868 |
| 2019 | 14179 |
| 2018 | 16166 |
| 2017 | 16576 |
| 2016 | 16101 |
| 2015 | 14779 |
| 2014 | 13862 |
Computer Animation and Virtual Worlds is published by John Wiley and Sons Ltd. It's publishing house is located in United Kingdom. Coverage history of this journal is as following: 2004-2025. The organization or individual who handles the printing and distribution of printed or digital publications is known as Publisher.
Visit the official website of the journal/conference to check the further details about the call for papers.
The IS0 4 standard abbreviation of Computer Animation and Virtual Worlds is Comput. Animat. Virtual Worlds. This abbreviation ('Comput. Animat. Virtual Worlds') is well recommended and approved for the purpose of indexing, abstraction, referencing and citing goals. It meets all the essential criteria of ISO 4 standard.
ISO 4 (International Organization for Standardization 4) is an international standard that defines a uniform and consistent system for abbreviating serial publication titles and journals.
If your research field is/are related to Computer Graphics and Computer-Aided Design (Q3); Software (Q3), then please visit the official website of this journal.
The acceptance rate/percentage of any academic journal/conference depends upon many parameters. Some of the critical parameters are listed below.
It is essential to understand that the acceptance rate/rejection rate of papers varies among journals. Some Journals considers all the manuscripts submissions as a basis of acceptance rate computation. On the other hand, few consider the only manuscripts sent for peer review or few even not bother about the accurate maintenance of total submissions. Hence, it can provide a rough estimation only.
The best way to find out the acceptance rate is to reach out to the associated editor or to check the official website of the Journal/Conference.
Computer Animation and Virtual Worlds latest impact IF is 2.01. It's evaluated in the year 2024. The highest and the lowest impact IF or impact score of this journal are 2.01 (2024) and 0.74 (2016), respectively, in the last 11 years. Moreover, its average IS is 1.19 in the previous 11 years.
The Computer Animation and Virtual Worlds has an SJR (SCImago Journal Rank) of 0.321, according to the latest data. It is computed in the year 2025. In the past 11 years, this journal has recorded a range of SJR, with the highest being 0.403 in 2023 and the lowest being 0.216 in 2017. Furthermore, the average SJR of the Computer Animation and Virtual Worlds over the previous 11-year period stands at 1.19.
The latest h-index of the Computer Animation and Virtual Worlds is 55.
The Computer Animation and Virtual Worlds is published by the John Wiley and Sons Ltd, with its country of publication being the United Kingdom.
The Computer Animation and Virtual Worlds is currently ranked 15987 out of 27955 Journals, Conferences, and Book Series in the latest ranking. Over the course of the last 11 years, this journal has experienced varying rankings, reaching its highest position of 12586 in 2021 and its lowest position of 17868 in 2020.
The standard ISO4 abbreviation for the Computer Animation and Virtual Worlds is Comput. Animat. Virtual Worlds.
Computer Animation and Virtual Worlds is classified as a journal that the John Wiley and Sons Ltd publishes.
The Computer Animation and Virtual Worlds encompasses the following areas:
For a more comprehensive understanding of its scope, check the official website of this journal.
The Computer Animation and Virtual Worlds is assigned the following International Standard Serial Numbers (ISSN): 15464261.
The best quartile for the Computer Animation and Virtual Worlds is Q3 (2024).
The Computer Animation and Virtual Worlds coverage history can be summarized as follows: 2004-2025.
| Journal/Conference/Workshop/Book Title | Type | Ranking | Publisher | h-index | Impact Score |
|---|---|---|---|---|---|
| Proceedings of the International Symposium on Power Semiconductor Devices and ICs | conference and proceedings | 9089 | Institute of Electrical and Electronics Engineers Inc. | 55 | 2.19 |
| Archives of Phytopathology and Plant Protection | journal | 16692 | Taylor and Francis Ltd. | 35 | 1.42 |
| Journal, Indian Academy of Clinical Medicine | journal | 28559 | Indian Academy of Clinical Medicine | 16 | 0.10 |
| Journal of Education and Work | journal | 8987 | Brill Academic Publishers | 47 | 2.08 |
| Modern Language Journal | journal | 1033 | Wiley-Blackwell | 123 | 3.95 |
| British Journal of Special Education | journal | 14055 | Wiley-Blackwell Publishing Ltd | 45 | 1.43 |
| Rinsan Shikenj Oha/Journal of the Hokkaido Forest Products Research Institute | journal | 29148 | Hoikkaido Forest Products Research Institute | 4 | 0.00 |
| Proceedings of the Royal Society of Queensland | journal | 28017 | Royal Society of Queensland | 12 | 0.17 |
| Journal of Imaging Science and Technology | journal | 22021 | Society for Imaging Science and Technology | 45 | 0.61 |
| International Journal of Pest Management | journal | 13488 | Taylor and Francis Ltd. | 57 | 1.71 |
| Year | Impact Score (IS) |
|---|---|
| 2025/2026 | Coming Soon |
| 2024 | 2.01 |
| 2023 | 1.33 |
| 2022 | 1.37 |
| 2021 | 1.30 |
| 2020 | 1.28 |
| 2019 | 1.14 |
| 2018 | 1.06 |
| 2017 | 1.06 |
| 2016 | 0.74 |
| 2015 | 0.80 |
| 2014 | 0.97 |