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Computer Animation and Virtual Worlds

Impact, Factor and Metrics, Impact Score, Ranking, h-index, SJR, Rating, Publisher, ISSN, and More

Last Updated on October 31, 2023

Impact Score

2022-2023

1.37

h-Index

2022-2023

 51

Rank

2022-2023

 14732

SJR

2022-2023

 0.313

Note: The impact score or impact index shown here is equivalent to the average number of times documents published in a journal/conference in the past two years have been cited in the current year (i.e., Cites / Doc. (2 years)). It is based on Scopus data and can be a little higher or different compared to the impact factor (IF) produced by Journal Citation Report. Please refer to the Web of Science data source to check the exact journal impact factor ™ (Thomson Reuters) metric.

Important Metrics and Factor

Title Computer Animation and Virtual Worlds
Abbreviation Comput. Animat. Virtual Worlds
Publication Type Journal
Subject Area, Categories, Scope Computer Graphics and Computer-Aided Design (Q3); Software (Q3)
h-index 51
Overall Rank/Ranking 14732
SCImago Journal Rank (SJR) 0.313
Impact Score 1.37
Publisher John Wiley and Sons Ltd
Country United Kingdom
ISSN 15464261
Best Quartile Q3
Coverage History 2004-2022




Aim and Scope


With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.


About Computer Animation and Virtual Worlds


Computer Animation and Virtual Worlds is a journal covering the technologies/fields/categories related to Computer Graphics and Computer-Aided Design (Q3); Software (Q3). It is published by John Wiley and Sons Ltd. The overall rank of Computer Animation and Virtual Worlds is 14732. According to SCImago Journal Rank (SJR), this journal is ranked 0.313. SCImago Journal Rank is an indicator, which measures the scientific influence of journals. It considers the number of citations received by a journal and the importance of the journals from where these citations come. SJR acts as an alternative to the Journal Impact Factor (or an average number of citations received in last 2 years). This journal has an h-index of 51. The best quartile for this journal is Q3.

The ISSN of Computer Animation and Virtual Worlds journal is 15464261. An International Standard Serial Number (ISSN) is a unique code of 8 digits. It is used for the recognition of journals, newspapers, periodicals, and magazines in all kind of forms, be it print-media or electronic. Computer Animation and Virtual Worlds is cited by a total of 221 articles during the last 3 years (Preceding 2022).


Computer Animation and Virtual Worlds Impact IF 2022-2023


The Impact IF 2022 of Computer Animation and Virtual Worlds is 1.37, which is computed in 2023 as per its definition. Computer Animation and Virtual Worlds IF is increased by a factor of 0.07 and approximate percentage change is 5.38% when compared to preceding year 2021, which shows a rising trend. The impact IF, also denoted as Journal impact score (JIS), of an academic journal is a measure of the yearly average number of citations to recent articles published in that journal. It is based on Scopus data.

Table Setting

Computer Animation and Virtual Worlds Impact IF 2023 Prediction


Impact IF 2022 of Computer Animation and Virtual Worlds is 1.37. If the same upward trend persists, Impact IF may rise in 2023 as well.


Impact IF Trend


Year wise Impact IF of Computer Animation and Virtual Worlds. Based on Scopus data.


Year Impact IF
2023/2024 Coming Soon
2022 1.37
2021 1.30
2020 1.28
2019 1.14
2018 1.06
2017 1.06
2016 0.74
2015 0.80
2014 0.97

Computer Animation and Virtual Worlds h-index


  Table Setting

Computer Animation and Virtual Worlds has an h-index of 51. It means 51 articles of this journal have more than 51 number of citations. The h-index is a way of measuring the productivity and citation impact of the publications. The h-index is defined as the maximum value of h such that the given journal/author has published h papers that have each been cited at least h number of times.




Computer Animation and Virtual Worlds ISSN


The ISSN of Computer Animation and Virtual Worlds is 15464261. ISSN stands for International Standard Serial Number.

An ISSN is a unique code of 8 digits. It is used for the recognition of journals, newspapers, periodicals, and magazines in all kind of forms, be it print-media or electronic.

Table Setting

Computer Animation and Virtual Worlds Rank and SCImago Journal Rank (SJR)


The overall rank of Computer Animation and Virtual Worlds is 14732. According to SCImago Journal Rank (SJR), this journal is ranked 0.313. SCImago Journal Rank is an indicator, which measures the scientific influence of journals. It considers the number of citations received by a journal and the importance of the journals from where these citations come.

SJR of Computer Animation and Virtual Worlds by Year


Year SJR
2023/2024 Coming Soon
2022 0.313
2021 0.378
2020 0.225
2019 0.306
2018 0.233
2017 0.216
2016 0.231
2015 0.258
2014 0.274

Ranking of Computer Animation and Virtual Worlds by Year


Year Ranking
2023/2024 Coming Soon
2022 14732
2021 12586
2020 17868
2019 14179
2018 16166
2017 16576
2016 16101
2015 14779
2014 13862

Computer Animation and Virtual Worlds Publisher


Table Setting

Computer Animation and Virtual Worlds is published by John Wiley and Sons Ltd. It's publishing house is located in United Kingdom. Coverage history of this journal is as following: 2004-2022. The organization or individual who handles the printing and distribution of printed or digital publications is known as Publisher.


Call For Papers


Visit the official website of the journal/conference to check the further details about the call for papers.


Abbreviation


The IS0 4 standard abbreviation of Computer Animation and Virtual Worlds is Comput. Animat. Virtual Worlds. This abbreviation ('Comput. Animat. Virtual Worlds') is well recommended and approved for the purpose of indexing, abstraction, referencing and citing goals. It meets all the essential criteria of ISO 4 standard.

ISO 4 (International Organization for Standardization 4) is an international standard that defines a uniform and consistent system for abbreviating serial publication titles and journals.


How to publish in Computer Animation and Virtual Worlds


If your research field is/are related to Computer Graphics and Computer-Aided Design (Q3); Software (Q3), then please visit the official website of this journal.


Acceptance Rate


The acceptance rate/percentage of any academic journal/conference depends upon many parameters. Some of the critical parameters are listed below.

  • The demand or interest of researchers/scientists in publishing in a specific Journal/Conference.
  • Peer review complexity and timeline.
  • The mix of unsolicited and invited submissions.
  • The time it takes from manuscript submission to final publication.
  • And Many More.

It is essential to understand that the acceptance rate/rejection rate of papers varies among journals. Some Journals considers all the manuscripts submissions as a basis of acceptance rate computation. On the other hand, few consider the only manuscripts sent for peer review or few even not bother about the accurate maintenance of total submissions. Hence, it can provide a rough estimation only.

The best way to find out the acceptance rate is to reach out to the associated editor or to check the official website of the Journal/Conference.



Frequently Asked Questions (FAQs)


What's the latest impact IF of the Computer Animation and Virtual Worlds?

Computer Animation and Virtual Worlds latest impact IF is 1.37. It's evaluated in the year 2022. The highest and the lowest impact IF or impact score of this journal are 1.37 (2022) and 0.74 (2016), respectively, in the last 9 years. Moreover, its average IS is 1.08 in the previous 9 years.


What's the SCImago Journal Rank (SJR) of the Computer Animation and Virtual Worlds?

The Computer Animation and Virtual Worlds has an SJR (SCImago Journal Rank) of 0.313, according to the latest data. It is computed in the year 2023. In the past 9 years, this journal has recorded a range of SJR, with the highest being 0.378 in 2021 and the lowest being 0.216 in 2017. Furthermore, the average SJR of the Computer Animation and Virtual Worlds over the previous 9-year period stands at 1.08.


What's the latest h-index of the Computer Animation and Virtual Worlds?

The latest h-index of the Computer Animation and Virtual Worlds is 51.


Who's the publisher of the Computer Animation and Virtual Worlds?

The Computer Animation and Virtual Worlds is published by the John Wiley and Sons Ltd, with its country of publication being the United Kingdom.


What's the current ranking of the Computer Animation and Virtual Worlds?

The Computer Animation and Virtual Worlds is currently ranked 14732 out of 27955 Journals, Conferences, and Book Series in the latest ranking. Over the course of the last 9 years, this journal has experienced varying rankings, reaching its highest position of 12586 in 2021 and its lowest position of 17868 in 2020.


What's the abbreviation or short name for the Computer Animation and Virtual Worlds?

The standard ISO4 abbreviation for the Computer Animation and Virtual Worlds is Comput. Animat. Virtual Worlds.


Is the "Computer Animation and Virtual Worlds" classified as a Journal, Conference and Proceedings, Trade Journal or Book Series?

Computer Animation and Virtual Worlds is classified as a journal that the John Wiley and Sons Ltd publishes.


What's the scope or major areas of the Computer Animation and Virtual Worlds?

The Computer Animation and Virtual Worlds encompasses the following areas:

  • Computer Graphics and Computer-Aided Design
  • Software

For a more comprehensive understanding of its scope, check the official website of this journal.


What's the ISSN of the Computer Animation and Virtual Worlds?

The Computer Animation and Virtual Worlds is assigned the following International Standard Serial Numbers (ISSN): 15464261.


What's the best quartile of the Computer Animation and Virtual Worlds?

The best quartile for the Computer Animation and Virtual Worlds is Q3 (2022).


What's the coverage history of the Computer Animation and Virtual Worlds?

The Computer Animation and Virtual Worlds coverage history can be summarized as follows: 2004-2022.


Credits and Sources


  • Scimago Journal & Country Rank (SJR), https://www.scimagojr.com/
  • Journal Impact Factor, https://clarivate.com/



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Year wise Impact Score (IS) of Computer Animation and Virtual Worlds

Impact Score Table

Year Impact Score (IS)
2023/2024 Coming Soon
2022 1.37
2021 1.30
2020 1.28
2019 1.14
2018 1.06
2017 1.06
2016 0.74
2015 0.80
2014 0.97



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