IMPACT SCORE JOURNAL RANKING CONFERENCE RANKING Conferences Journals Workshops Seminars SYMPOSIUMS MEETINGS BLOG LaTeX 5G Tutorial Free Tools

Search About Journals, Conferences, and Book Series

Computer Animation and Virtual Worlds

Impact, Factor and Metrics, Impact Score, Ranking, h-index, SJR, Rating, Publisher, ISSN, and More

Last Updated on June 27, 2025

Impact Score

2024-2025

2.01

h-Index

2024-2025

 55

Rank

2024-2025

 15987

SJR

2024-2025

 0.321

Note: The impact score or impact index shown here is equivalent to the average number of times documents published in a journal/conference in the past two years have been cited in the current year (i.e., Cites / Doc. (2 years)). It is based on Scopus data and can be a little higher or different compared to the impact factor (IF) produced by Journal Citation Report. Please refer to the Web of Science data source to check the exact journal impact factor ™ (Thomson Reuters) metric.

Important Metrics and Factor

Title Computer Animation and Virtual Worlds
Abbreviation Comput. Animat. Virtual Worlds
Publication Type Journal
Subject Area, Categories, Scope Computer Graphics and Computer-Aided Design (Q3); Software (Q3)
h-index 55
Overall Rank/Ranking 15987
SCImago Journal Rank (SJR) 0.321
Impact Score 2.01
Publisher John Wiley and Sons Ltd
Country United Kingdom
ISSN 15464261
Best Quartile Q3
Coverage History 2004-2025




Aim and Scope


With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.


About Computer Animation and Virtual Worlds


Computer Animation and Virtual Worlds is a journal covering the technologies/fields/categories related to Computer Graphics and Computer-Aided Design (Q3); Software (Q3). It is published by John Wiley and Sons Ltd. The overall rank of Computer Animation and Virtual Worlds is 15987. According to SCImago Journal Rank (SJR), this journal is ranked 0.321. SCImago Journal Rank is an indicator, which measures the scientific influence of journals. It considers the number of citations received by a journal and the importance of the journals from where these citations come. SJR acts as an alternative to the Journal Impact Factor (or an average number of citations received in last 2 years). This journal has an h-index of 55. The best quartile for this journal is Q3.

The ISSN of Computer Animation and Virtual Worlds journal is 15464261. An International Standard Serial Number (ISSN) is a unique code of 8 digits. It is used for the recognition of journals, newspapers, periodicals, and magazines in all kind of forms, be it print-media or electronic. Computer Animation and Virtual Worlds is cited by a total of 417 articles during the last 3 years (Preceding 2024).


Computer Animation and Virtual Worlds Impact IF 2024-2025


The Impact IF 2024 of Computer Animation and Virtual Worlds is 2.01, which is computed in 2025 as per its definition. Computer Animation and Virtual Worlds IF is increased by a factor of 0.68 and approximate percentage change is 51.13% when compared to preceding year 2023, which shows a rising trend. The impact IF, also denoted as Journal impact score (JIS), of an academic journal is a measure of the yearly average number of citations to recent articles published in that journal. It is based on Scopus data.

Table Setting

Computer Animation and Virtual Worlds Impact IF 2025 Prediction


Impact IF 2024 of Computer Animation and Virtual Worlds is 2.01. If the same upward trend persists, Impact IF may rise in 2025 as well.


Impact IF Trend


Year wise Impact IF of Computer Animation and Virtual Worlds. Based on Scopus data.


Year Impact IF
2025/2026 Coming Soon
2024 2.01
2023 1.33
2022 1.37
2021 1.30
2020 1.28
2019 1.14
2018 1.06
2017 1.06
2016 0.74
2015 0.80
2014 0.97

Computer Animation and Virtual Worlds h-index


  Table Setting

Computer Animation and Virtual Worlds has an h-index of 55. It means 55 articles of this journal have more than 55 number of citations. The h-index is a way of measuring the productivity and citation impact of the publications. The h-index is defined as the maximum value of h such that the given journal/author has published h papers that have each been cited at least h number of times.




Computer Animation and Virtual Worlds ISSN


The ISSN of Computer Animation and Virtual Worlds is 15464261. ISSN stands for International Standard Serial Number.

An ISSN is a unique code of 8 digits. It is used for the recognition of journals, newspapers, periodicals, and magazines in all kind of forms, be it print-media or electronic.

Table Setting

Computer Animation and Virtual Worlds Rank and SCImago Journal Rank (SJR)


The overall rank of Computer Animation and Virtual Worlds is 15987. According to SCImago Journal Rank (SJR), this journal is ranked 0.321. SCImago Journal Rank is an indicator, which measures the scientific influence of journals. It considers the number of citations received by a journal and the importance of the journals from where these citations come.

SJR of Computer Animation and Virtual Worlds by Year


Year SJR
2025/2026 Coming Soon
2024 0.321
2023 0.403
2022 0.313
2021 0.378
2020 0.225
2019 0.306
2018 0.233
2017 0.216
2016 0.231
2015 0.258
2014 0.274

Ranking of Computer Animation and Virtual Worlds by Year


Year Ranking
2025/2026 Coming Soon
2024 15987
2023 12932
2022 14732
2021 12586
2020 17868
2019 14179
2018 16166
2017 16576
2016 16101
2015 14779
2014 13862

Computer Animation and Virtual Worlds Publisher


Table Setting

Computer Animation and Virtual Worlds is published by John Wiley and Sons Ltd. It's publishing house is located in United Kingdom. Coverage history of this journal is as following: 2004-2025. The organization or individual who handles the printing and distribution of printed or digital publications is known as Publisher.


Call For Papers


Visit the official website of the journal/conference to check the further details about the call for papers.


Abbreviation


The IS0 4 standard abbreviation of Computer Animation and Virtual Worlds is Comput. Animat. Virtual Worlds. This abbreviation ('Comput. Animat. Virtual Worlds') is well recommended and approved for the purpose of indexing, abstraction, referencing and citing goals. It meets all the essential criteria of ISO 4 standard.

ISO 4 (International Organization for Standardization 4) is an international standard that defines a uniform and consistent system for abbreviating serial publication titles and journals.


How to publish in Computer Animation and Virtual Worlds


If your research field is/are related to Computer Graphics and Computer-Aided Design (Q3); Software (Q3), then please visit the official website of this journal.


Acceptance Rate


The acceptance rate/percentage of any academic journal/conference depends upon many parameters. Some of the critical parameters are listed below.

  • The demand or interest of researchers/scientists in publishing in a specific Journal/Conference.
  • Peer review complexity and timeline.
  • The mix of unsolicited and invited submissions.
  • The time it takes from manuscript submission to final publication.
  • And Many More.

It is essential to understand that the acceptance rate/rejection rate of papers varies among journals. Some Journals considers all the manuscripts submissions as a basis of acceptance rate computation. On the other hand, few consider the only manuscripts sent for peer review or few even not bother about the accurate maintenance of total submissions. Hence, it can provide a rough estimation only.

The best way to find out the acceptance rate is to reach out to the associated editor or to check the official website of the Journal/Conference.



Frequently Asked Questions (FAQs)


What's the latest impact IF of the Computer Animation and Virtual Worlds?

Computer Animation and Virtual Worlds latest impact IF is 2.01. It's evaluated in the year 2024. The highest and the lowest impact IF or impact score of this journal are 2.01 (2024) and 0.74 (2016), respectively, in the last 11 years. Moreover, its average IS is 1.19 in the previous 11 years.


What's the SCImago Journal Rank (SJR) of the Computer Animation and Virtual Worlds?

The Computer Animation and Virtual Worlds has an SJR (SCImago Journal Rank) of 0.321, according to the latest data. It is computed in the year 2025. In the past 11 years, this journal has recorded a range of SJR, with the highest being 0.403 in 2023 and the lowest being 0.216 in 2017. Furthermore, the average SJR of the Computer Animation and Virtual Worlds over the previous 11-year period stands at 1.19.


What's the latest h-index of the Computer Animation and Virtual Worlds?

The latest h-index of the Computer Animation and Virtual Worlds is 55.


Who's the publisher of the Computer Animation and Virtual Worlds?

The Computer Animation and Virtual Worlds is published by the John Wiley and Sons Ltd, with its country of publication being the United Kingdom.


What's the current ranking of the Computer Animation and Virtual Worlds?

The Computer Animation and Virtual Worlds is currently ranked 15987 out of 27955 Journals, Conferences, and Book Series in the latest ranking. Over the course of the last 11 years, this journal has experienced varying rankings, reaching its highest position of 12586 in 2021 and its lowest position of 17868 in 2020.


What's the abbreviation or short name for the Computer Animation and Virtual Worlds?

The standard ISO4 abbreviation for the Computer Animation and Virtual Worlds is Comput. Animat. Virtual Worlds.


Is the "Computer Animation and Virtual Worlds" classified as a Journal, Conference and Proceedings, Trade Journal or Book Series?

Computer Animation and Virtual Worlds is classified as a journal that the John Wiley and Sons Ltd publishes.


What's the scope or major areas of the Computer Animation and Virtual Worlds?

The Computer Animation and Virtual Worlds encompasses the following areas:

  • Computer Graphics and Computer-Aided Design
  • Software

For a more comprehensive understanding of its scope, check the official website of this journal.


What's the ISSN of the Computer Animation and Virtual Worlds?

The Computer Animation and Virtual Worlds is assigned the following International Standard Serial Numbers (ISSN): 15464261.


What's the best quartile of the Computer Animation and Virtual Worlds?

The best quartile for the Computer Animation and Virtual Worlds is Q3 (2024).


What's the coverage history of the Computer Animation and Virtual Worlds?

The Computer Animation and Virtual Worlds coverage history can be summarized as follows: 2004-2025.


Credits and Sources


  • Scimago Journal & Country Rank (SJR), https://www.scimagojr.com/
  • Journal Impact Factor, https://clarivate.com/



Impact Score, h-Index, and Other Important Details of These Journals, Conferences, and Books


Journal/Conference/Workshop/Book Title Type Ranking Publisher h-index Impact Score
Proceedings of the International Symposium on Power Semiconductor Devices and ICs conference and proceedings 9089 Institute of Electrical and Electronics Engineers Inc. 55 2.19
Archives of Phytopathology and Plant Protection journal 16692 Taylor and Francis Ltd. 35 1.42
Journal, Indian Academy of Clinical Medicine journal 28559 Indian Academy of Clinical Medicine 16 0.10
Journal of Education and Work journal 8987 Brill Academic Publishers 47 2.08
Modern Language Journal journal 1033 Wiley-Blackwell 123 3.95
British Journal of Special Education journal 14055 Wiley-Blackwell Publishing Ltd 45 1.43
Rinsan Shikenj Oha/Journal of the Hokkaido Forest Products Research Institute journal 29148 Hoikkaido Forest Products Research Institute 4 0.00
Proceedings of the Royal Society of Queensland journal 28017 Royal Society of Queensland 12 0.17
Journal of Imaging Science and Technology journal 22021 Society for Imaging Science and Technology 45 0.61
International Journal of Pest Management journal 13488 Taylor and Francis Ltd. 57 1.71

Check complete list




Year wise Impact Score (IS) of Computer Animation and Virtual Worlds

Impact Score Table

Year Impact Score (IS)
2025/2026 Coming Soon
2024 2.01
2023 1.33
2022 1.37
2021 1.30
2020 1.28
2019 1.14
2018 1.06
2017 1.06
2016 0.74
2015 0.80
2014 0.97



Top Journals/Conferences in Computer Graphics and Computer-Aided Design

Medical Image Analysis
Elsevier B.V. | Netherlands

Computational Visual Media
Institute of Electrical and Electronics Engineers Inc. | China

Computer-Aided Civil and Infrastructure Engineering
Wiley-Blackwell Publishing Ltd | United Kingdom

ACM Transactions on Graphics
Association for Computing Machinery (ACM) | United States

IEEE Transactions on Image Processing
Institute of Electrical and Electronics Engineers Inc. | United States

Meta-Radiology
KeAi Publishing Communications Ltd. | China

Virtual and Physical Prototyping
Taylor and Francis Ltd. | United Kingdom

Journal of Cheminformatics
BioMed Central Ltd | United Kingdom

Developments in the Built Environment
Elsevier Ltd | United Kingdom

Structural and Multidisciplinary Optimization
Springer Verlag | Germany

See All

Top Journals/Conferences in Software

Foundations and Trends in Machine Learning
Now Publishers Inc | United States

Nature Machine Intelligence
Springer International Publishing | Switzerland

Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
IEEE Computer Society | United States

IEEE Transactions on Cybernetics
IEEE Advancing Technology for Humanity | United States

Information Fusion
Elsevier B.V. | Netherlands

IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Computer Society | United States

IEEE Transactions on Neural Networks and Learning Systems
IEEE Computational Intelligence Society | United States

Journal of Manufacturing Systems
Elsevier B.V. | Netherlands

Information Systems Journal
Wiley-Blackwell Publishing Ltd | United Kingdom

Proceedings of the IEEE International Conference on Computer Vision
Institute of Electrical and Electronics Engineers Inc. | United States

See All