IMPACT SCORE JOURNAL RANKING CONFERENCE RANKING Conferences Journals Workshops Seminars SYMPOSIUMS MEETINGS BLOG LaTeX 5G Tutorial Free Tools

Search About Journals, Conferences, and Book Series

HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings

Impact, Factor and Metrics, Impact Score, Ranking, h-index, SJR, Rating, Publisher, ISSN, and More

Last Updated on October 31, 2023

Impact Score

2020-2021

0.86

h-Index

2020-2021

 4

Rank

2020-2021

 20742

SJR

2020-2021

 0.179

Note: The impact score or impact index shown here is equivalent to the average number of times documents published in a journal/conference in the past two years have been cited in the current year (i.e., Cites / Doc. (2 years)). It is based on Scopus data and can be a little higher or different compared to the impact factor (IF) produced by Journal Citation Report. Please refer to the Web of Science data source to check the exact journal impact factor ™ (Thomson Reuters) metric.

Important Metrics and Factor

Title HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings
Abbreviation HAVE 2018 - IEEE Int. Symp. Haptic Audio-V. Environ. Games Proc.
Publication Type Conference and proceedings
Subject Area, Categories, Scope Human Factors and Ergonomics; Human-Computer Interaction; Media Technology
h-index 4
Overall Rank/Ranking 20742
SCImago Journal Rank (SJR) 0.179
Impact Score 0.86
Publisher
Country United States
ISSN -
Best Quartile -
Coverage History




About HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings


HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings is a conference and proceedings covering the technologies/fields/categories related to Human Factors and Ergonomics; Human-Computer Interaction; Media Technology. It is published by . The overall rank of HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings is 20742. According to SCImago Journal Rank (SJR), this conference and proceedings is ranked 0.179. SCImago Journal Rank is an indicator, which measures the scientific influence of journals. It considers the number of citations received by a journal and the importance of the journals from where these citations come. SJR acts as an alternative to the Journal Impact Factor (or an average number of citations received in last 2 years). This conference and proceedings has an h-index of 4. The best quartile for this conference and proceedings is -.

The ISSN of HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings conference and proceedings is -. An International Standard Serial Number (ISSN) is a unique code of 8 digits. It is used for the recognition of journals, newspapers, periodicals, and magazines in all kind of forms, be it print-media or electronic. HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings is cited by a total of 12 articles during the last 3 years (Preceding 2020).


HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings Impact IF 2020-2021


The Impact IF 2020 of HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings is 0.86, which is computed in 2021 as per its definition. The impact IF, also denoted as Journal impact score (JIS), of an academic journal is a measure of the yearly average number of citations to recent articles published in that journal. It is based on Scopus data.

Table Setting


Impact IF Trend


Year wise Impact IF of HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings. Based on Scopus data.


Year Impact IF
2023/2024 Coming Soon
2020 0.86

HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings h-index


  Table Setting

HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings has an h-index of 4. It means 4 articles of this conference and proceedings have more than 4 number of citations. The h-index is a way of measuring the productivity and citation impact of the publications. The h-index is defined as the maximum value of h such that the given journal/author has published h papers that have each been cited at least h number of times.




HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings ISSN


The ISSN of HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings is -. ISSN stands for International Standard Serial Number.

An ISSN is a unique code of 8 digits. It is used for the recognition of journals, newspapers, periodicals, and magazines in all kind of forms, be it print-media or electronic.

Table Setting

HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings Rank and SCImago Journal Rank (SJR)


The overall rank of HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings is 20742. According to SCImago Journal Rank (SJR), this conference and proceedings is ranked 0.179. SCImago Journal Rank is an indicator, which measures the scientific influence of journals. It considers the number of citations received by a journal and the importance of the journals from where these citations come.

SJR of HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings by Year


Year SJR
2023/2024 Coming Soon
2020 0.179

Ranking of HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings by Year


Year Ranking
2023/2024 Coming Soon
2020 20742

HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings Publisher


Table Setting

HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings is published by . It's publishing house is located in United States. Coverage history of this conference and proceedings is as following: . The organization or individual who handles the printing and distribution of printed or digital publications is known as Publisher.


Call For Papers


Visit the official website of the journal/conference to check the further details about the call for papers.


Abbreviation


The IS0 4 standard abbreviation of HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings is HAVE 2018 - IEEE Int. Symp. Haptic Audio-V. Environ. Games Proc.. This abbreviation ('HAVE 2018 - IEEE Int. Symp. Haptic Audio-V. Environ. Games Proc.') is well recommended and approved for the purpose of indexing, abstraction, referencing and citing goals. It meets all the essential criteria of ISO 4 standard.

ISO 4 (International Organization for Standardization 4) is an international standard that defines a uniform and consistent system for abbreviating serial publication titles and journals.


How to publish in HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings


If your research field is/are related to Human Factors and Ergonomics; Human-Computer Interaction; Media Technology, then please visit the official website of this conference and proceedings.


Acceptance Rate


The acceptance rate/percentage of any academic journal/conference depends upon many parameters. Some of the critical parameters are listed below.

  • The demand or interest of researchers/scientists in publishing in a specific Journal/Conference.
  • Peer review complexity and timeline.
  • The mix of unsolicited and invited submissions.
  • The time it takes from manuscript submission to final publication.
  • And Many More.

It is essential to understand that the acceptance rate/rejection rate of papers varies among journals. Some Journals considers all the manuscripts submissions as a basis of acceptance rate computation. On the other hand, few consider the only manuscripts sent for peer review or few even not bother about the accurate maintenance of total submissions. Hence, it can provide a rough estimation only.

The best way to find out the acceptance rate is to reach out to the associated editor or to check the official website of the Journal/Conference.



Frequently Asked Questions (FAQs)


What's the latest impact IF of the HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings?

HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings latest impact IF is 0.86. It's evaluated in the year 2020. The highest and the lowest impact IF or impact score of this conference and proceedings are 0.86 (2020) and 0.86 (2020), respectively, in the last 1 year. Moreover, its average IS is 0.86 in the previous 1 year.


What's the SCImago Journal Rank (SJR) of the HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings?

The HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings has an SJR (SCImago Journal Rank) of 0.179, according to the latest data. It is computed in the year 2021. In the past 1 years, this conference and proceedings has recorded a range of SJR, with the highest being 0.179 in 2020 and the lowest being 0.179 in 2020. Furthermore, the average SJR of the HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings over the previous 1-year period stands at 0.86.


What's the latest h-index of the HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings?

The latest h-index of the HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings is 4.


Who's the publisher of the HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings?

The HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings is published by the , with its country of publication being the United States.


What's the current ranking of the HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings?

The HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings is currently ranked 20742 out of 27955 Journals, Conferences, and Book Series in the latest ranking. Over the course of the last 1 year, this conference and proceedings has experienced varying rankings, reaching its highest position of 20742 in 2020 and its lowest position of 20742 in 2020.


What's the abbreviation or short name for the HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings?

The standard ISO4 abbreviation for the HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings is HAVE 2018 - IEEE Int. Symp. Haptic Audio-V. Environ. Games Proc..


Is the "HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings" classified as a Journal, Conference and Proceedings, Trade Journal or Book Series?

HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings is classified as a conference and proceedings that the publishes.


What's the scope or major areas of the HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings?

The HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings encompasses the following areas:

  • Human Factors and Ergonomics
  • Human-Computer Interaction
  • Media Technology

For a more comprehensive understanding of its scope, check the official website of this conference and proceedings.


Credits and Sources


  • Scimago Journal & Country Rank (SJR), https://www.scimagojr.com/
  • Journal Impact Factor, https://clarivate.com/



Impact Score, h-Index, and Other Important Details of These Journals, Conferences, and Books


Journal/Conference/Workshop/Book Title Type Ranking Publisher h-index Impact Score
Analysis in Theory and Applications journal 19346 Springer Netherlands 11 0.00
SPE Production and Operations Symposium, Proceedings conference and proceedings 15907 21 0.00
Proceedings of the International Symposium on Power Semiconductor Devices and ICs conference and proceedings 7015 49 2.14
Milan Journal of Mathematics journal 3120 Birkhauser Verlag Basel 28 1.79
International Journal of Research and Method in Education journal 5180 Taylor and Francis Ltd. 34 2.49
Libyan Studies journal 16122 Cambridge University Press 8 0.45
Proceedings of the Technical Association of the Graphic Arts, TAGA conference and proceedings 30903 Technical Association of the Graphic 8 0.00
Rinsan Shikenj Oha/Journal of the Hokkaido Forest Products Research Institute journal 25369 Hoikkaido Forest Products Research Institute 4 0.00
SPE International Formation Damage Control Symposium Proceedings conference and proceedings 21934 16 0.00
Physics and Chemistry of the Earth journal 12927 Pergamon Press Ltd. 33 0.00

Check complete list




Year wise Impact Score (IS) of HAVE 2018 - IEEE International Symposium on Haptic, Audio-Visual Environments and Games, Proceedings

Impact Score Table

Year Impact Score (IS)
2021/2022 Coming Soon
2020 0.86