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Journal of Gaming and Virtual Worlds

Impact, Factor and Metrics, Impact Score, Ranking, h-index, SJR, Rating, Publisher, ISSN, and More

Last Updated on October 31, 2023

Impact Score

2022-2023

0.54

h-Index

2022-2023

 15

Rank

2022-2023

 17075

SJR

2022-2023

 0.245

Note: The impact score or impact index shown here is equivalent to the average number of times documents published in a journal/conference in the past two years have been cited in the current year (i.e., Cites / Doc. (2 years)). It is based on Scopus data and can be a little higher or different compared to the impact factor (IF) produced by Journal Citation Report. Please refer to the Web of Science data source to check the exact journal impact factor ™ (Thomson Reuters) metric.

Important Metrics and Factor

Title Journal of Gaming and Virtual Worlds
Abbreviation J. Gaming Virtual Worlds
Publication Type Journal
Subject Area, Categories, Scope Computer Graphics and Computer-Aided Design (Q3); Computer Science Applications (Q4); Human-Computer Interaction (Q4)
h-index 15
Overall Rank/Ranking 17075
SCImago Journal Rank (SJR) 0.245
Impact Score 0.54
Publisher Intellect Ltd.
Country United Kingdom
ISSN 1757191X, 17571928
Best Quartile Q3
Coverage History 2009-2022




About Journal of Gaming and Virtual Worlds


Journal of Gaming and Virtual Worlds is a journal covering the technologies/fields/categories related to Computer Graphics and Computer-Aided Design (Q3); Computer Science Applications (Q4); Human-Computer Interaction (Q4). It is published by Intellect Ltd.. The overall rank of Journal of Gaming and Virtual Worlds is 17075. According to SCImago Journal Rank (SJR), this journal is ranked 0.245. SCImago Journal Rank is an indicator, which measures the scientific influence of journals. It considers the number of citations received by a journal and the importance of the journals from where these citations come. SJR acts as an alternative to the Journal Impact Factor (or an average number of citations received in last 2 years). This journal has an h-index of 15. The best quartile for this journal is Q3.

The ISSN of Journal of Gaming and Virtual Worlds journal is 1757191X, 17571928. An International Standard Serial Number (ISSN) is a unique code of 8 digits. It is used for the recognition of journals, newspapers, periodicals, and magazines in all kind of forms, be it print-media or electronic. Journal of Gaming and Virtual Worlds is cited by a total of 28 articles during the last 3 years (Preceding 2022).


Journal of Gaming and Virtual Worlds Impact IF 2022-2023


The Impact IF 2022 of Journal of Gaming and Virtual Worlds is 0.54, which is computed in 2023 as per its definition. Journal of Gaming and Virtual Worlds IF is increased by a factor of 0 and approximate percentage change is 0% when compared to preceding year 2021, which shows a rising trend. The impact IF, also denoted as Journal impact score (JIS), of an academic journal is a measure of the yearly average number of citations to recent articles published in that journal. It is based on Scopus data.

Table Setting

Journal of Gaming and Virtual Worlds Impact IF 2023 Prediction


Impact IF 2022 of Journal of Gaming and Virtual Worlds is 0.54. If the same upward trend persists, Impact IF may rise in 2023 as well.


Impact IF Trend


Year wise Impact IF of Journal of Gaming and Virtual Worlds. Based on Scopus data.


Year Impact IF
2023/2024 Coming Soon
2022 0.54
2021 0.54
2020 0.69
2019 0.24
2018 0.64
2017 0.78
2016 0.86
2015 0.38
2014 0.51

Journal of Gaming and Virtual Worlds h-index


  Table Setting

Journal of Gaming and Virtual Worlds has an h-index of 15. It means 15 articles of this journal have more than 15 number of citations. The h-index is a way of measuring the productivity and citation impact of the publications. The h-index is defined as the maximum value of h such that the given journal/author has published h papers that have each been cited at least h number of times.




Journal of Gaming and Virtual Worlds ISSN


The ISSN of Journal of Gaming and Virtual Worlds is 1757191X, 17571928. ISSN stands for International Standard Serial Number.

An ISSN is a unique code of 8 digits. It is used for the recognition of journals, newspapers, periodicals, and magazines in all kind of forms, be it print-media or electronic.

Table Setting

Journal of Gaming and Virtual Worlds Rank and SCImago Journal Rank (SJR)


The overall rank of Journal of Gaming and Virtual Worlds is 17075. According to SCImago Journal Rank (SJR), this journal is ranked 0.245. SCImago Journal Rank is an indicator, which measures the scientific influence of journals. It considers the number of citations received by a journal and the importance of the journals from where these citations come.

SJR of Journal of Gaming and Virtual Worlds by Year


Year SJR
2023/2024 Coming Soon
2022 0.245
2021 0.141
2020 0.209
2019 0.261
2018 0.283
2017 0.435
2016 0.318
2015 0.213
2014

Ranking of Journal of Gaming and Virtual Worlds by Year


Year Ranking
2023/2024 Coming Soon
2022 17075
2021 21679
2020 18772
2019 15756
2018 14296
2017 10278
2016 12999
2015 16848
2014 32254

Journal of Gaming and Virtual Worlds Publisher


Table Setting

Journal of Gaming and Virtual Worlds is published by Intellect Ltd.. It's publishing house is located in United Kingdom. Coverage history of this journal is as following: 2009-2022. The organization or individual who handles the printing and distribution of printed or digital publications is known as Publisher.


Call For Papers


Visit the official website of the journal/conference to check the further details about the call for papers.


Abbreviation


The IS0 4 standard abbreviation of Journal of Gaming and Virtual Worlds is J. Gaming Virtual Worlds. This abbreviation ('J. Gaming Virtual Worlds') is well recommended and approved for the purpose of indexing, abstraction, referencing and citing goals. It meets all the essential criteria of ISO 4 standard.

ISO 4 (International Organization for Standardization 4) is an international standard that defines a uniform and consistent system for abbreviating serial publication titles and journals.


How to publish in Journal of Gaming and Virtual Worlds


If your research field is/are related to Computer Graphics and Computer-Aided Design (Q3); Computer Science Applications (Q4); Human-Computer Interaction (Q4), then please visit the official website of this journal.


Acceptance Rate


The acceptance rate/percentage of any academic journal/conference depends upon many parameters. Some of the critical parameters are listed below.

  • The demand or interest of researchers/scientists in publishing in a specific Journal/Conference.
  • Peer review complexity and timeline.
  • The mix of unsolicited and invited submissions.
  • The time it takes from manuscript submission to final publication.
  • And Many More.

It is essential to understand that the acceptance rate/rejection rate of papers varies among journals. Some Journals considers all the manuscripts submissions as a basis of acceptance rate computation. On the other hand, few consider the only manuscripts sent for peer review or few even not bother about the accurate maintenance of total submissions. Hence, it can provide a rough estimation only.

The best way to find out the acceptance rate is to reach out to the associated editor or to check the official website of the Journal/Conference.



Frequently Asked Questions (FAQs)


What's the latest impact IF of the Journal of Gaming and Virtual Worlds?

Journal of Gaming and Virtual Worlds latest impact IF is 0.54. It's evaluated in the year 2022. The highest and the lowest impact IF or impact score of this journal are 0.86 (2016) and 0.24 (2019), respectively, in the last 9 years. Moreover, its average IS is 0.58 in the previous 9 years.


What's the SCImago Journal Rank (SJR) of the Journal of Gaming and Virtual Worlds?

The Journal of Gaming and Virtual Worlds has an SJR (SCImago Journal Rank) of 0.245, according to the latest data. It is computed in the year 2023. In the past 9 years, this journal has recorded a range of SJR, with the highest being 0.435 in 2017 and the lowest being in 2014. Furthermore, the average SJR of the Journal of Gaming and Virtual Worlds over the previous 9-year period stands at 0.58.


What's the latest h-index of the Journal of Gaming and Virtual Worlds?

The latest h-index of the Journal of Gaming and Virtual Worlds is 15.


Who's the publisher of the Journal of Gaming and Virtual Worlds?

The Journal of Gaming and Virtual Worlds is published by the Intellect Ltd., with its country of publication being the United Kingdom.


What's the current ranking of the Journal of Gaming and Virtual Worlds?

The Journal of Gaming and Virtual Worlds is currently ranked 17075 out of 27955 Journals, Conferences, and Book Series in the latest ranking. Over the course of the last 9 years, this journal has experienced varying rankings, reaching its highest position of 10278 in 2017 and its lowest position of 32254 in 2014.


What's the abbreviation or short name for the Journal of Gaming and Virtual Worlds?

The standard ISO4 abbreviation for the Journal of Gaming and Virtual Worlds is J. Gaming Virtual Worlds.


Is the "Journal of Gaming and Virtual Worlds" classified as a Journal, Conference and Proceedings, Trade Journal or Book Series?

Journal of Gaming and Virtual Worlds is classified as a journal that the Intellect Ltd. publishes.


What's the scope or major areas of the Journal of Gaming and Virtual Worlds?

The Journal of Gaming and Virtual Worlds encompasses the following areas:

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction

For a more comprehensive understanding of its scope, check the official website of this journal.


What's the ISSN of the Journal of Gaming and Virtual Worlds?

The Journal of Gaming and Virtual Worlds is assigned the following International Standard Serial Numbers (ISSN): 1757191X, 17571928.


What's the best quartile of the Journal of Gaming and Virtual Worlds?

The best quartile for the Journal of Gaming and Virtual Worlds is Q3 (2022).


What's the coverage history of the Journal of Gaming and Virtual Worlds?

The Journal of Gaming and Virtual Worlds coverage history can be summarized as follows: 2009-2022.


Credits and Sources


  • Scimago Journal & Country Rank (SJR), https://www.scimagojr.com/
  • Journal Impact Factor, https://clarivate.com/



Impact Score, h-Index, and Other Important Details of These Journals, Conferences, and Books


Journal/Conference/Workshop/Book Title Type Ranking Publisher h-index Impact Score
Entrepreneurship Theory and Practice journal 338 Wiley-Blackwell 185 12.75
British Journal of Special Education journal 12024 Wiley-Blackwell Publishing Ltd 42 1.24
Korean Journal of Applied Microbiology and Biotechnology journal 22033 Korean Society for Applied Microbiology 0 0.00
Acta Periodica Technologica journal 19470 University of Novi Sad, Faculty of Technology 18 0.62
Proceedings of the ACM SIGKDD International Conference on Knowledge Discovery and Data Mining conference and proceedings 4334 192 0.00
International Journal of Press/Politics journal 954 SAGE Publications Inc. 77 6.45
Geo-Info journal 30490 Nederlandse Vereniging voor Kartografie 2 0.00
Journal on Chain and Network Science journal 11905 Wageningen Academic Publishers 24 0.00
Asian Journal of Animal and Veterinary Advances (discontinued) journal 15083 Academic Journals Inc. 28 3.00
Nan fang yi ke da xue xue bao = Journal of Southern Medical University journal 18302 Nanfang Yi Ke Da Xue Xue Bao Bian ji Bu 23 0.89

Check complete list




Year wise Impact Score (IS) of Journal of Gaming and Virtual Worlds

Impact Score Table

Year Impact Score (IS)
2023/2024 Coming Soon
2022 0.54
2021 0.54
2020 0.69
2019 0.24
2018 0.64
2017 0.78
2016 0.86
2015 0.38
2014 0.51



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