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Journal of Gaming and Virtual Worlds- Impact Score, Overall Ranking, h-index, SJR, Rating, Publisher, ISSN, and Other Important Metrics

Last Updated on November 16, 2021

Impact Score

0.59

h-Index

 12

Rank

 18786

SJR

 0.209

Note: The impact score shown here is equivalent to the average number of times documents published in a journal/conference in the past two years have been cited in the current year (i.e., Cites / Doc. (2 years)). It is based on Scopus data and can be a little higher or different compared to the impact factor (IF) produced by Journal Citation Report. Please refer to the Web of Science data source to check the exact journal impact factor ™ (Thomson Reuters) metric.

Important Metrics

Title Journal of Gaming and Virtual Worlds
Abbreviation J. Gaming Virtual Worlds
Publication Type Journal
Subject Area, Categories, Scope Computer Graphics and Computer-Aided Design (Q3); Computer Science Applications (Q4); Human-Computer Interaction (Q4)
h-index 12
Overall Rank/Ranking 18786
SCImago Journal Rank (SJR) 0.209
Impact Score 0.59
Publisher Intellect Ltd.
Country United Kingdom
ISSN 1757191X, 17571928




About Journal of Gaming and Virtual Worlds


Journal of Gaming and Virtual Worlds is a journal covering the technologies/fields/categories related to Computer Graphics and Computer-Aided Design (Q3); Computer Science Applications (Q4); Human-Computer Interaction (Q4). It is published by Intellect Ltd.. The overall rank of Journal of Gaming and Virtual Worlds is 18786. According to SCImago Journal Rank (SJR), this journal is ranked 0.209. SCImago Journal Rank is an indicator, which measures the scientific influence of journals. It considers the number of citations received by a journal and the importance of the journals from where these citations come. SJR acts as an alternative to the Journal Impact Factor (or an average number of citations received in last 2 years). This journal has an h-index of 12. The best quartile for this journal is Q3.

The ISSN of Journal of Gaming and Virtual Worlds journal is 1757191X, 17571928. An International Standard Serial Number (ISSN) is a unique code of 8 digits. It is used for the recognition of journals, newspapers, periodicals, and magazines in all kind of forms, be it print-media or electronic. Journal of Gaming and Virtual Worlds is cited by a total of 31 articles during the last 3 years (Preceding 2020).


Journal of Gaming and Virtual Worlds Impact Score 2020-2021


The impact score (IS) 2020 of Journal of Gaming and Virtual Worlds is 0.59, which is computed in 2021 as per its definition. Journal of Gaming and Virtual Worlds IS is increased by a factor of 0.41 and approximate percentage change is 227.78% when compared to preceding year 2019, which shows a rising trend. The impact score (IS), also denoted as Journal impact score (JIS), of an academic journal is a measure of the yearly average number of citations to recent articles published in that journal. It is based on Scopus data.

Table Setting

Journal of Gaming and Virtual Worlds Impact Score 2021 Prediction


IS 2020 of Journal of Gaming and Virtual Worlds is 0.59. If the same upward trend persists, impact score of joule may rise in 2021 as well.


Impact Score Trend


Year wise Impact Score (IS) of Journal of Gaming and Virtual Worlds. Based on Scopus data.


Year Impact Score (IS)
2021/2022 Coming Soon
2020 0.59
2019 0.18
2018 0.58
2017 0.78
2016 0.84
2015 0.36
2014 0.51

Journal of Gaming and Virtual Worlds h-index


  Table Setting

Journal of Gaming and Virtual Worlds has an h-index of 12. It means 12 articles of this journal have more than 12 number of citations. The h-index is a way of measuring the productivity and citation impact of the publications. The h-index is defined as the maximum value of h such that the given journal/author has published h papers that have each been cited at least h number of times.




Journal of Gaming and Virtual Worlds ISSN


The ISSN of Journal of Gaming and Virtual Worlds is 1757191X, 17571928. ISSN stands for International Standard Serial Number.

An ISSN is a unique code of 8 digits. It is used for the recognition of journals, newspapers, periodicals, and magazines in all kind of forms, be it print-media or electronic.

Table Setting

Journal of Gaming and Virtual Worlds Rank and SCImago Journal Rank (SJR)


The overall rank of Journal of Gaming and Virtual Worlds is 18786. According to SCImago Journal Rank (SJR), this journal is ranked 0.209. SCImago Journal Rank is an indicator, which measures the scientific influence of journals. It considers the number of citations received by a journal and the importance of the journals from where these citations come.


Journal of Gaming and Virtual Worlds Publisher


Table Setting

Journal of Gaming and Virtual Worlds is published by Intellect Ltd.. It's publishing house is located in United Kingdom. Coverage history of this journal is as following: 2009-2020. The organization or individual who handles the printing and distribution of printed or digital publications is known as Publisher.


Call For Papers


Visit the official website of the journal/conference to check the further details about the call for papers.


Abbreviation


The IS0 4 standard abbreviation of Journal of Gaming and Virtual Worlds is J. Gaming Virtual Worlds. This abbreviation ('J. Gaming Virtual Worlds') is well recommended and approved for the purpose of indexing, abstraction, referencing and citing goals. It meets all the essential criteria of ISO 4 standard.

ISO 4 (International Organization for Standardization 4) is an international standard that defines a uniform and consistent system for abbreviating serial publication titles and journals.


How to publish in Journal of Gaming and Virtual Worlds


If your research field is/are related to Computer Graphics and Computer-Aided Design (Q3); Computer Science Applications (Q4); Human-Computer Interaction (Q4), then please visit the official website of this journal.


Acceptance Rate


The acceptance rate/percentage of any academic journal/conference depends upon many parameters. Some of the critical parameters are listed below.

  • The demand or interest of researchers/scientists in publishing in a specific Journal/Conference.
  • Peer review complexity and timeline.
  • The mix of unsolicited and invited submissions.
  • The time it takes from manuscript submission to final publication.
  • And Many More.

It is essential to understand that the acceptance rate/rejection rate of papers varies among journals. Some Journals considers all the manuscripts submissions as a basis of acceptance rate computation. On the other hand, few consider the only manuscripts sent for peer review or few even not bother about the accurate maintenance of total submissions. Hence, it can provide a rough estimation only.

The best way to find out the acceptance rate is to reach out to the associated editor or to check the official website of the Journal/Conference.


Credits and Sources


  • Scimago Journal & Country Rank (SJR), https://www.scimagojr.com/
  • Journal Impact Factor, https://clarivate.com/



Impact Score, h-Index, and Other Important Details of These Journals, Conferences, and Books


Journal/Conference/Workshop/Book Title Type Ranking Publisher h-index Impact Score
Tabularia journal 30887 Centre de Recherches Archeologiques et Historiques Anciennes et Medievales, Universite de Caen 2 0.00
SORT journal 13245 Institut d'Estadistica de Catalunya 20 1.15
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German Monitor book series 30624 Editions Rodopi B.V. 2 0.00
Minimax Theory and its Applications journal 14417 Heldermann Verlag 7 1.05
MFS - Modern Fiction Studies journal 24584 Johns Hopkins University Press 20 0.18
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Dialectologia et Geolinguistica journal 20207 De Gruyter Mouton 5 0.29
2017 Spanish Conference on Electron Devices, CDE 2017 conference and proceedings 27674 3 0.00
Documenta Praehistorica journal 8612 Univerza v Ljubljani 17 0.95

Check complete list




Year wise Impact Score (IS) of Journal of Gaming and Virtual Worlds

Impact Score Table

Year Impact Score (IS)
2021/2022 Coming Soon
2020 0.59
2019 0.18
2018 0.58
2017 0.78
2016 0.84
2015 0.36
2014 0.51



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