Title | Journal of Gaming and Virtual Worlds |
Abbreviation | J. Gaming Virtual Worlds |
Publication Type | Journal |
Subject Area, Categories, Scope | Computer Graphics and Computer-Aided Design (Q3); Computer Science Applications (Q4); Human-Computer Interaction (Q4) |
h-index | 15 |
Overall Rank/Ranking | 17075 |
SCImago Journal Rank (SJR) | 0.245 |
Impact Score | 0.54 |
Publisher | Intellect Ltd. |
Country | United Kingdom |
ISSN | 1757191X, 17571928 |
Best Quartile | Q3 |
Coverage History | 2009-2022 |
Journal of Gaming and Virtual Worlds is a journal covering the technologies/fields/categories related to Computer Graphics and Computer-Aided Design (Q3); Computer Science Applications (Q4); Human-Computer Interaction (Q4). It is published by Intellect Ltd.. The overall rank of Journal of Gaming and Virtual Worlds is 17075. According to SCImago Journal Rank (SJR), this journal is ranked 0.245. SCImago Journal Rank is an indicator, which measures the scientific influence of journals. It considers the number of citations received by a journal and the importance of the journals from where these citations come. SJR acts as an alternative to the Journal Impact Factor (or an average number of citations received in last 2 years). This journal has an h-index of 15. The best quartile for this journal is Q3.
The ISSN of Journal of Gaming and Virtual Worlds journal is 1757191X, 17571928. An International Standard Serial Number (ISSN) is a unique code of 8 digits. It is used for the recognition of journals, newspapers, periodicals, and magazines in all kind of forms, be it print-media or electronic. Journal of Gaming and Virtual Worlds is cited by a total of 28 articles during the last 3 years (Preceding 2022).
The Impact IF 2022 of Journal of Gaming and Virtual Worlds is 0.54, which is computed in 2023 as per its definition. Journal of Gaming and Virtual Worlds IF is increased by a factor of 0 and approximate percentage change is 0% when compared to preceding year 2021, which shows a rising trend. The impact IF, also denoted as Journal impact score (JIS), of an academic journal is a measure of the yearly average number of citations to recent articles published in that journal. It is based on Scopus data.
Impact IF 2022 of Journal of Gaming and Virtual Worlds is 0.54. If the same upward trend persists, Impact IF may rise in 2023 as well.
Year | Impact IF |
---|---|
2023/2024 | Coming Soon |
2022 | 0.54 |
2021 | 0.54 |
2020 | 0.69 |
2019 | 0.24 |
2018 | 0.64 |
2017 | 0.78 |
2016 | 0.86 |
2015 | 0.38 |
2014 | 0.51 |
Journal of Gaming and Virtual Worlds has an h-index of 15. It means 15 articles of this journal have more than 15 number of citations. The h-index is a way of measuring the productivity and citation impact of the publications. The h-index is defined as the maximum value of h such that the given journal/author has published h papers that have each been cited at least h number of times.
The ISSN of Journal of Gaming and Virtual Worlds is 1757191X, 17571928. ISSN stands for International Standard Serial Number.
An ISSN is a unique code of 8 digits. It is used for the recognition of journals, newspapers, periodicals, and magazines in all kind of forms, be it print-media or electronic.
The overall rank of Journal of Gaming and Virtual Worlds is 17075. According to SCImago Journal Rank (SJR), this journal is ranked 0.245. SCImago Journal Rank is an indicator, which measures the scientific influence of journals. It considers the number of citations received by a journal and the importance of the journals from where these citations come.
Year | SJR |
---|---|
2023/2024 | Coming Soon |
2022 | 0.245 |
2021 | 0.141 |
2020 | 0.209 |
2019 | 0.261 |
2018 | 0.283 |
2017 | 0.435 |
2016 | 0.318 |
2015 | 0.213 |
2014 |
Year | Ranking |
---|---|
2023/2024 | Coming Soon |
2022 | 17075 |
2021 | 21679 |
2020 | 18772 |
2019 | 15756 |
2018 | 14296 |
2017 | 10278 |
2016 | 12999 |
2015 | 16848 |
2014 | 32254 |
Journal of Gaming and Virtual Worlds is published by Intellect Ltd.. It's publishing house is located in United Kingdom. Coverage history of this journal is as following: 2009-2022. The organization or individual who handles the printing and distribution of printed or digital publications is known as Publisher.
Visit the official website of the journal/conference to check the further details about the call for papers.
The IS0 4 standard abbreviation of Journal of Gaming and Virtual Worlds is J. Gaming Virtual Worlds. This abbreviation ('J. Gaming Virtual Worlds') is well recommended and approved for the purpose of indexing, abstraction, referencing and citing goals. It meets all the essential criteria of ISO 4 standard.
ISO 4 (International Organization for Standardization 4) is an international standard that defines a uniform and consistent system for abbreviating serial publication titles and journals.
If your research field is/are related to Computer Graphics and Computer-Aided Design (Q3); Computer Science Applications (Q4); Human-Computer Interaction (Q4), then please visit the official website of this journal.
The acceptance rate/percentage of any academic journal/conference depends upon many parameters. Some of the critical parameters are listed below.
It is essential to understand that the acceptance rate/rejection rate of papers varies among journals. Some Journals considers all the manuscripts submissions as a basis of acceptance rate computation. On the other hand, few consider the only manuscripts sent for peer review or few even not bother about the accurate maintenance of total submissions. Hence, it can provide a rough estimation only.
The best way to find out the acceptance rate is to reach out to the associated editor or to check the official website of the Journal/Conference.
Journal of Gaming and Virtual Worlds latest impact IF is 0.54. It's evaluated in the year 2022. The highest and the lowest impact IF or impact score of this journal are 0.86 (2016) and 0.24 (2019), respectively, in the last 9 years. Moreover, its average IS is 0.58 in the previous 9 years.
The Journal of Gaming and Virtual Worlds has an SJR (SCImago Journal Rank) of 0.245, according to the latest data. It is computed in the year 2023. In the past 9 years, this journal has recorded a range of SJR, with the highest being 0.435 in 2017 and the lowest being in 2014. Furthermore, the average SJR of the Journal of Gaming and Virtual Worlds over the previous 9-year period stands at 0.58.
The latest h-index of the Journal of Gaming and Virtual Worlds is 15.
The Journal of Gaming and Virtual Worlds is published by the Intellect Ltd., with its country of publication being the United Kingdom.
The Journal of Gaming and Virtual Worlds is currently ranked 17075 out of 27955 Journals, Conferences, and Book Series in the latest ranking. Over the course of the last 9 years, this journal has experienced varying rankings, reaching its highest position of 10278 in 2017 and its lowest position of 32254 in 2014.
The standard ISO4 abbreviation for the Journal of Gaming and Virtual Worlds is J. Gaming Virtual Worlds.
Journal of Gaming and Virtual Worlds is classified as a journal that the Intellect Ltd. publishes.
The Journal of Gaming and Virtual Worlds encompasses the following areas:
For a more comprehensive understanding of its scope, check the official website of this journal.
The Journal of Gaming and Virtual Worlds is assigned the following International Standard Serial Numbers (ISSN): 1757191X, 17571928.
The best quartile for the Journal of Gaming and Virtual Worlds is Q3 (2022).
The Journal of Gaming and Virtual Worlds coverage history can be summarized as follows: 2009-2022.
Journal/Conference/Workshop/Book Title | Type | Ranking | Publisher | h-index | Impact Score |
---|---|---|---|---|---|
Entrepreneurship Theory and Practice | journal | 338 | Wiley-Blackwell | 185 | 12.75 |
British Journal of Special Education | journal | 12024 | Wiley-Blackwell Publishing Ltd | 42 | 1.24 |
Korean Journal of Applied Microbiology and Biotechnology | journal | 22033 | Korean Society for Applied Microbiology | 0 | 0.00 |
Acta Periodica Technologica | journal | 19470 | University of Novi Sad, Faculty of Technology | 18 | 0.62 |
Proceedings of the ACM SIGKDD International Conference on Knowledge Discovery and Data Mining | conference and proceedings | 4334 | 192 | 0.00 | |
International Journal of Press/Politics | journal | 954 | SAGE Publications Inc. | 77 | 6.45 |
Geo-Info | journal | 30490 | Nederlandse Vereniging voor Kartografie | 2 | 0.00 |
Journal on Chain and Network Science | journal | 11905 | Wageningen Academic Publishers | 24 | 0.00 |
Asian Journal of Animal and Veterinary Advances (discontinued) | journal | 15083 | Academic Journals Inc. | 28 | 3.00 |
Nan fang yi ke da xue xue bao = Journal of Southern Medical University | journal | 18302 | Nanfang Yi Ke Da Xue Xue Bao Bian ji Bu | 23 | 0.89 |
Year | Impact Score (IS) |
---|---|
2023/2024 | Coming Soon |
2022 | 0.54 |
2021 | 0.54 |
2020 | 0.69 |
2019 | 0.24 |
2018 | 0.64 |
2017 | 0.78 |
2016 | 0.86 |
2015 | 0.38 |
2014 | 0.51 |