IMPACT SCORE JOURNAL RANKING CONFERENCE RANKING Conferences Journals Workshops Seminars SYMPOSIUMS MEETINGS BLOG LaTeX 5G Tutorial Free Tools
JCSG 2022 : Joint Conference On Serious Games 2022
JCSG 2022 : Joint Conference On Serious Games 2022

JCSG 2022 : Joint Conference On Serious Games 2022

Weimar, Germany
Event Date: September 22, 2022 - September 23, 2022
Abstract Submission Deadline: March 15, 2022
Submission Deadline: May 03, 2022
Notification of Acceptance: May 31, 2022
Camera Ready Version Due: June 20, 2022




Call for Papers

CALL FOR PAPERS

JCSG 2022
Joint Conference on Serious Games 2022: (Mixed Reality-) Games for Education, Health and Training

Bauhaus-Universität Weimar, Weimar, Germany
Sept. 22nd/23rd 2022

Conference website: https://www.uni-weimar.de/jcsg2022
see also JCSG portal: https://jointconference-on-seriousgames.org/

CONFERENCE AIM

The Joint Conference Serious Games (JCSG) is dedicated to serious games and its multifaceted characteristics combining game design and game technology with further concepts as well as concepts required in the different serious games application domains.
Over the last two decades, the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing exploded. We have gained a deeper knowledge on their efficiency and effectiveness, in particular taking into consideration the needs of the digital natives’ generation, and the single or combined use of scientific and creative fields has grown in acceptance. However, there are still several barriers in large-scale adoption of serious games. How can these fields be combined to achieve the best possible results? How may the quality of serious games increased taking into account the latest emerging technologies, concepts and trends of entertainment games? How may the capacity of serious games as valuable learning and training tools be ensured and maintained over time?
The JCSG portal (https://jointconference-on-seriousgames.org/) provides an overview about the previous conferences including all proceedings.


WHAT TO SUBMIT

The Joint Conference aims to bring together scientists and practitioners, i.e. researchers in game design, game technology, contributing disciplines for the creation, control and evaluation of serious games as well as serious games users such as educators, trainers and moderators in the educational sector or doctors and therapists settled in the healthcare arena.
Scientists and practitioners are cordially invited to present their latest research achievements and best-practice at JCSG 2022. Submission are possible in the form of full papers (e.g. new methods and concepts, technologies, tools, algorithms, studies and surveys), short papers and demo papers (e.g. best-practice results or new ideas and concepts, experiments, demo of serious games, products/titles and prototypes) and poster contributions (new ideas, approaches, and work in progress).

Topics include but are not limited to:

Theory and technology: Scientific methods and concepts for

• design and development of serious games
• use of games technology in serious games (virtual and augmented reality, game engines, cross-platform, network and communication)
• cost-effective production of serious games (authoring tools, collaborative authoring, procedural content generation, middleware)
• personalized, adaptive serious games (user characteristics, player and gamer types, context models, personalization, adaptive serious games)
• collaborative learning and training environments (multiplayer serious games, game mastering, games and social networks, collaboration, competition)
• interfaces and sensor technology in serious games (game consoles and interfaces, vital sensors and parameters; virtual and augmented reality, mobile games, location-based and ubiquitous technology)
• evaluation studies (evaluation methodologies and evaluation design, models and metrics, evaluation tools, effectiveness, efficiency)
• Serious Games Studies measuring the quality of particular Serious Games and/or Serious Games application areas
• surveys (serious games studies and outcomes, serious games effects, use of technologies)

Business: Market studies, potentials and barriers

• business models and market studies for serious games or serious games technologies
• grand challenges and obstacles for game developers and publishers, e.g. expectations and acceptance or ethic-legal issues and privacy

Best practice and application domains

• field reports, demonstrations and evaluation studies of Serious Games
• research prototypes and commercial games 'more than fun'
• games for health (personalized exergames, prevention, rehabilitation, cognition, movement)
• games for behaviour change (nutrition, lifestyle, environment-friendly mobility behaviour)
• social awareness games (security, gender-based violence, religion, climate, energy)
• educational games (from kindergarten to higher education, vocational and workplace training) simulation and training (medical training, surgical simulation, disaster management, manufacturing, industrial applications)

HOW TO SUBMIT
Please prepare your paper submission in the Springer LNCS format (https://www.springer.com/gp/computer-science/lncs/conference-proceedings-guidelines) and use EasyChair (https://easychair.org/my/conference?conf=jcsg2022) for your submission

All submitted papers will undergo a thorough peer-review process by the JCSG program committee. Accepted papers will be published by Springer in their LNCS series. At least one author of an accepted submission has to register and present at JCSG 2022. Best papers will be invited to elaborate an extended version for the serious games section of the Elsevier Entertainment Computing Journal

Full papers
---------------
Full paper submissions should describe novel unpublished scientific work relating to one or more of the topics listed above. All full papers will be published in the official Springer LNCS proceedings. Full paper submissions should be 12-15 pages in length in the LNCS one-column page format.

Short papers and demo papers
-----------------------------------------
The maximum length of short papers, posters and demo descriptions is 6 pages in Springer LNCS format. Accepted short papers and demo papers are presented in the regular sessions with oral presentations. Posters are presented in an open, interactive forum during poster sessions. Posters provide an opportunity to describe new work or work in progress.
All accepted papers (full papers, short papers, demo papers and poster contributions) will be included into the official Springer LNCS proceedings.

Important Dates
Optional: Abstract Submission March 15th, 2022
Paper Submission Now: May 3rd, 2022
Notification of Acceptance May 31st, 2022
Camera-Ready Version June 20th, 2022
Conference September 22-23, 2022


Summary

JCSG 2022 : Joint Conference On Serious Games 2022 will take place in Weimar, Germany. It’s a 2 days event starting on Sep 22, 2022 (Thursday) and will be winded up on Sep 23, 2022 (Friday).

JCSG 2022 falls under the following areas: GAMES, MIXED REALITY, HEALTH, EDUCATION, etc. Submissions for this Conference can be made by May 3, 2022. Authors can expect the result of submission by May 31, 2022. Upon acceptance, authors should submit the final version of the manuscript on or before Jun 20, 2022 to the official website of the Conference.

Please check the official event website for possible changes before you make any travelling arrangements. Generally, events are strict with their deadlines. It is advisable to check the official website for all the deadlines.

Other Details of the JCSG 2022

  • Short Name: JCSG 2022
  • Full Name: Joint Conference On Serious Games 2022
  • Timing: 09:00 AM-06:00 PM (expected)
  • Fees: Check the official website of JCSG 2022
  • Event Type: Conference
  • Website Link: https://www.uni-weimar.de/jcsg2022
  • Location/Address: Weimar, Germany


Credits and Sources

[1] JCSG 2022 : Joint Conference On Serious Games 2022


Check other Conferences, Workshops, Seminars, and Events


OTHER GAMES EVENTS

GAMNLP 2024: Games and NLP 2024
Torino (Italy)
May 21, 2024
IEEE GEM 2024: 2024 IEEE CTSoc Conference on Gaming, Entertainment and Media (GEM 2024)
Turin, Italy
Jun 5, 2024
Philosophical Approaches to Games and Ga 2024: Call For Papers - Philosophical Approaches to Games and Gamification: Ethical, Aesthetic, Technological and Political Perspectives
N/A
GAMOTEC 2023: GAMOTEC 2023: International Workshop on Gamification and Motivational Technologies
Online
Nov 29, 2023
iLRN 2024: 10th International Conference of the Immersive Learning Research Network
Hybrid/In-person (Glasgow, Scotland)
Jun 3, 2024
SHOW ALL

OTHER MIXED REALITY EVENTS

IAIT 2023: The 13th International Conference on Advances in Information Technology
Bangkok, Thailand
Dec 6, 2023
EAI MMS 2023: 8th EAI International Conference on Management of Manufacturing Systems
Bratislava, Slovakia
Oct 24, 2023
SVR Main Track 2023: SVR 2023 - Main Conference Track
Rio Grande - RS - Brazil
Nov 6, 2023
SVR Journal Track 2023: SVR 2023 - Computer & Graphics Journal Special Section
N/A
SI - User Experience in Extended Reality 2022: Special Issue - User Experience in Extended Reality
N/A
SHOW ALL

OTHER HEALTH EVENTS

Obesity 2024: 5th International Conference On Obesity And Metabolic Diseases
Madrid, Spain
Sep 9, 2024
NursingandHealthcare 2024: 5th International Conference on Nursing and Healthcare
Spain
Sep 2, 2024
HEAd 2024: 10th International Conference on Higher Education Advances
Valencia
Jun 18, 2024
DMHW 2024: Second International Digital Mental Health and Wellbeing Conference
Derry-Londonderry, Northern Ireland
Jun 19, 2024
WORLD CONGRESS ON PRIMARY HEALTHCARE 2024: 4th WORLD CONGRESS ON PRIMARY HEALTHCARE AND MEDICARE SUMMIT
Bangkok, Thailand
Nov 7, 2024
SHOW ALL

OTHER EDUCATION EVENTS

EAIT 2024: 2024 The 5th International Conference on Education and Artificial Intelligence Technologies (EAIT 2024)
London, UK
Oct 16, 2024
ERSeGEL 2024: Workshop on Extended Reality and Serious Games for Education and Learning
Angers, France
May 2, 2024
MEIT 2024: 2024 International Conference on Modern Education and Information Technology (MEIT2024)
Beijing, China
Mar 29, 2024
ISEME 2024: INTERNATIONAL SUMMIT ON AI-DRIVEN EDUCATION AND MANAGEMENT EXCELLENCE
2024
Apr 13, 2024
ICETC 2024: 2024 The 16th International Conference on Education Technology and Computers (ICETC 2024)
University of Porto, Porto, Portugal
Sep 18, 2024
SHOW ALL