IMPACT SCORE JOURNAL RANKING CONFERENCE RANKING Conferences Journals Workshops Seminars SYMPOSIUMS MEETINGS BLOG LaTeX 5G Tutorial Free Tools
ITPro-SyntheticRealities 2019 : IT Professional Special Issue on Synthetic Realities
ITPro-SyntheticRealities 2019 : IT Professional Special Issue on Synthetic Realities

ITPro-SyntheticRealities 2019 : IT Professional Special Issue on Synthetic Realities

N/A
Event Date: January 01, 1970 - January 01, 1970
Submission Deadline: February 01, 2019




Call for Papers

IT Professional plans a September/October 2019 special issue on Synthetic Realities.

It has been claimed that we are nothing more than mere players in a massively realistic virtual reality game propagated by a superior alien technology. Regardless of the extremity of this claim, according to Moore’s law, the ability to build upon the real environment—as well as to create new worlds—will continue to improve dramatically. The potential utility of doing so can be illustrated by several examples, such as that of a jet fighter’s head-up display (HUD), which superimposes vital flight or combat information over the pilot’s eye-view of the horizon. The growing ability to mix digital input into the real environment actually exists on a continuum, reaching all the way from augmenting the real world to creating synthetic “virtual environments.”

To date, the synthetic reality experience has been relegated by popular view to visual and auditory stimulation, although, borrowing on aviation again, six-degree-of-freedom domed flight simulators extend to virtually stimulate many senses all at once.

Interestingly, the synthetic reality phenomenon bears some striking parallels to the Internet of Things (IoT). Synthetic reality typically harnesses sensors for orientation and scene integration, and often aggregates sensor data for registration and calibration. It then uses advanced computation, involving machine learning and complex models to render the results, often employing sophisticated display technology to integrate them with the real world. Nonetheless, as in the case of flight simulators, other physical actuators may also be engaged.

These factors place synthetic reality in the realm of many applied disciplines that serve beneficial purposes. Simultaneously, as synthetic reality technology continues to mature, it poses some serious research issues regarding human–machine interface, perceptual adaptation, and societal effects.

The guest editors of this special issue of IT Professional aim to bring together the latest advances, experiences, findings, and developments related to all aspects of synthetic reality, including, but not limited to:

Mixed reality
Technology
Sensors
Calibration and registration
Algorithmic support and modeling frameworks
Rendering
Display/actuation
Applications
Mobile technology
Industry/manufacturing
Military
Healthcare
Education/training
Entertainment
Impact
Perceptual
Societal

Only submissions that describe previously unpublished, original, state-of-the-art research and that are not currently under review by a conference or journal will be considered. Extended versions of conference papers must be at least 30 percent different from the original conference works.

Feature articles should be no longer than 4,200 words and have no more than 20 references (with tables and figures counting as 300 words each). For author guidelines, including sample articles, see www.computer.org/publications/author-resources/peer-review/magazines.

All manuscripts must be submitted to ScholarOne Manuscripts (https://mc.manuscriptcentral.com/itpro-cs) by the deadline in order to be considered for publication. Submissions are subject to peer review on both technical merit and relevance to IT Pro’s readership. Articles should be understandable by a broad audience of computer science and engineering professionals, avoiding a focus on theory, mathematics, jargon, and abstract concepts.

Questions? Please direct any correspondence before submission to the guest editors George Hurlburt and Fulvio Corno at [email protected].

For author guidelines and information on how to submit a manuscript, visit www.computer.org/publications/author-resources/peer-review/magazines. For full paper submission, please visit https://mc.manuscriptcentral.com/itpro-cs.



Credits and Sources

[1] ITPro-SyntheticRealities 2019 : IT Professional Special Issue on Synthetic Realities


Check other Conferences, Workshops, Seminars, and Events


OTHER VIRTUAL REALITY EVENTS

iLRN 2026: 12th Immersive Learning Research Network Conference
Hybrid/In-person (Athens, Greece)
Jun 27, 2026
VR 2025: IEEE Virtual Reality Conference
Saint-Malo, France
Mar 8, 2025
IEEE AIxVR 2026: 8th International Conference on Artificial Intelligence & extended and Virtual Reality
Osaka, Japan
Jan 26, 2026
EGVE 2025: Eurographics Symposium on Virtual Environments
Karlskrona, Sweden
Dec 3, 2025
ICCGV 2026: 2026 9th International Conference on Computer Graphics and Virtuality (ICCGV 2026)
Chengdu, China
Feb 28, 2026
SHOW ALL

OTHER AUGMENTED REALITY EVENTS

iLRN 2026: 12th Immersive Learning Research Network Conference
Hybrid/In-person (Athens, Greece)
Jun 27, 2026
IEEE AIxVR 2026: 8th International Conference on Artificial Intelligence & extended and Virtual Reality
Osaka, Japan
Jan 26, 2026
ISMAR 2024: International Symposium on Mixed and Augmented Reality - Journal Track
Greater Seattle Area, USA
Oct 21, 2024
ANIVAE 2024: 7th IEEE VR Internal Workshop on Animation in Virtual and Augmented Environments
Orlando, Florida, US
Mar 17, 2024
AH 2024: 14th Augmented Human International Conference
Geneva, Switzerland
Sep 6, 2024
SHOW ALL

OTHER MIXED REALITY EVENTS

ISMAR 2024: International Symposium on Mixed and Augmented Reality - Journal Track
Greater Seattle Area, USA
Oct 21, 2024
IAIT 2023: The 13th International Conference on Advances in Information Technology
Bangkok, Thailand
Dec 6, 2023
EAI MMS 2023: 8th EAI International Conference on Management of Manufacturing Systems
Bratislava, Slovakia
Oct 24, 2023
SVR Main Track 2023: SVR 2023 - Main Conference Track
Rio Grande - RS - Brazil
Nov 6, 2023
SVR Journal Track 2023: SVR 2023 - Computer & Graphics Journal Special Section
N/A
SHOW ALL