IEEE AIVR 2020 : 3rd IEEE International Conference on Artificial Intelligence & Virtual Reality
IEEE AIVR 2020 : 3rd IEEE International Conference on Artificial Intelligence & Virtual Reality

IEEE AIVR 2020 : 3rd IEEE International Conference on Artificial Intelligence & Virtual Reality

Utrecht, The Netherlands
Event Date: December 14, 2020 - December 16, 2020
Submission Deadline: July 24, 2020
Notification of Acceptance: September 21, 2020
Camera Ready Version Due: October 30, 2020


After two successful conferences in Asia and the US, respectively, we are happy to bring IEEE AIVR to Europe for the first time. The 3rd IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR 2020) will take place in Utrecht, The Netherlands in December 2020.

IEEE AIVR is a unique event, addressing researchers and industries from all areas of AI as well as Virtual, Augmented, and Mixed Reality. It provides an international forum for the exchange between those fields, to present advances in the state of the art, identify emerging research topics, and together define the future of these exciting research domains. We invite researchers from Virtual, as well as Augmented Reality (AR) and Mixed Reality (MR) to participate and submit their work to the program. Likewise, any work on AI that has a relation to any of these fields or potential for the usage in any of them is welcome. Please refer to the different submission categories under "For Authors" above for further details.

Call for Papers

Areas of interest include but are not limited to:

Systems, including techniques, performance, and implementation

  • System components, virtual reality platforms
  • AI platforms for VR/AR, cloud-based platforms
  • Data generation, manipulation, analysis, and validation
  • Tracking, physical environment mapping, registration
  • Vision for VR/AR, deep learning for VR/AR
  • Standards and theoretical models for AI and/or VR

Content creation and modelling

  • Generation of immersive environments and virtual worlds
  • Environments for gaming, simulation, training
  • Visualization, optimized and realistic rendering
  • Geometric modelling and design in immersive settings
  • Animations, crowd-simulation, character modelling
  • Customization and personalization (e.g., for training)

Cognitive aspects, perception, user behaviour

  • Semantic and cognitive aspects of virtual reality
  • Depth perception, multimodal perception
  • Behaviour and activity generation
  • Representations of self (avatars), embodiment, presence
  • Virtual agents, conversational non-player characters (NPCs)
  • Understanding and modelling human behaviour, emotions

AI technologies for VR/AR

  • Search, planning, reasoning
  • Knowledge representation
  • Natural language processing
  • Robotics and perception
  • Multi-agent systems
  • Statistical learning, deep learning

Interactions / interactive and responsive environments

  • Multimodal interaction and experiences in VR/AR
  • Machine learning for multimodal interaction
  • Human-virtual user/agent interaction
  • Human to human communication in virtual environments, collaboration and communication
  • Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
  • Navigation and spatial orientation in VR
  • Interaction devices, Brain-Computer Interfaces (BCI)

Applications and use cases

  • Data and knowledge representation, problem solving
  • Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
  • Arts, leisure, and entertainment
  • Gaming and game narratives, immersive storytelling and gameplay
  • Education, training, simulation
  • Business, prototyping, productivity, design and architecture, evaluation
  • Telepresence and collaboration, social interactions
  • Healthcare and therapy
  • Evaluation metrics and methodologies
  • Quality of Experience (QoE)

Ethical and societal aspects of AI and VR/AR


Authors are invited to submit an 8-page (regular) or 4-page (short) technical paper manuscript in double-column IEEE format following the official IEEE Manuscript Formatting guidelines. Review will be double-blind, so please remove all author information in the submissions. Also consider the IEEE policies for publications (i.e., you must own copyright to all parts and the manuscript must be original work and not currently under review elsewhere). The conference proceedings will be published by IEEE Computer Society Press and included in the IEEE Xplore Digital Library. Distinguished quality papers and posters presented at the conference will be selected for best paper awards and for publication in internationally renowned journals.

Electronic Submission System: TBD


IEEE AIVR 2020 : 3rd IEEE International Conference on Artificial Intelligence & Virtual Reality will take place in Utrecht, The Netherlands. It’s a 3 days event starting on Dec 14, 2020 (Monday) and will be winded up on Dec 16, 2020 (Wednesday).

IEEE AIVR 2020 falls under the following areas: COMPUTER SCIENCE, AI, VIRTUAL REALITY, AUGMENTED REALITY, etc. Submissions for this Conference can be made by Jul 24, 2020. Authors can expect the result of submission by Sep 21, 2020. Upon acceptance, authors should submit the final version of the manuscript on or before Oct 30, 2020 to the official website of the Conference.

Please check the official event website for possible changes before you make any travelling arrangements. Generally, events are strict with their deadlines. It is advisable to check the official website for all the deadlines.

Other Details of the IEEE AIVR 2020

  • Short Name: IEEE AIVR 2020
  • Full Name: 3rd IEEE International Conference on Artificial Intelligence & Virtual Reality
  • Timing: 09:00 AM-06:00 PM (expected)
  • Fees: Check the official website of IEEE AIVR 2020
  • Event Type: Conference
  • Website Link:
  • Location/Address: Utrecht, The Netherlands

Credits and Sources

[1] IEEE AIVR 2020 : 3rd IEEE International Conference on Artificial Intelligence & Virtual Reality

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