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GEM 2022 : IEEE CTSoc International Conference on Games, Entertainment and Media
GEM 2022 : IEEE CTSoc International Conference on Games, Entertainment and Media

GEM 2022 : IEEE CTSoc International Conference on Games, Entertainment and Media

Barbados
Event Date: November 27, 2022 - November 30, 2022
Submission Deadline: June 30, 2022
Notification of Acceptance: July 31, 2022
Camera Ready Version Due: August 10, 2022




Call for Papers

SAVE THE DATE & PRELIMINARY CALL FOR PAPERS
===========================================
2022 IEEE Games, Entertainment, Media Conference (GEM 2022 #56474)
Bridgetown, Barbados
November 27-30, 2022


Sponsored by IEEE Consumer Technology Society (CTSoc)


The IEEE CTSoc International Conference on Games, Entertainment & Media (GEM) is for researchers and practitioners in all forms of games, entertainment and media. GEM encompasses all aspects of interactive digital media including digital games, game design, new enabling technologies, interactive entertainment, advanced consumer technology systems, immersive experiences, robotics, novel sensing technologies such as motion capture, haptics, emerging media and arts technologies. Our goal is also to consider the social, political, cultural, and philosophical impacts of applying these technologies for the betterment of humanity. GEM is for researchers and practitioners that seek to integrate technology with art, media and entertainment. Participants are in HCI, Digital Arts, Creative Arts, Humanities, Journalism, Robotics, Cybernetics, Cyberpsychology, AI, VFX and other disciplines. They are united in their interest and enthusiasm for exploring GEM’s areas of interest and the significant uses and impacts these technologies have on our lives. The conference will provide networking opportunities for participants to share research, ideas, designs, advancements and experiences on the state-of-the-art and future direction of consumer technologies related to GEM. GEM 2022 will feature a comprehensive high-quality technical & experiential program dealing with a mix of traditional and contemporary hot topics in paper presentations (lecture and interactive style - as preferred by the presenter), tutorials, workshops, mixed panels and high-profile keynotes.

Publication in the Conference Proceedings and IEEE Xplore®, requires authors to register under the “Full” registration category ONLY. Authors with multiple papers may be allowed to register with a reduced additional paper fee if the same author is presenting all papers (maximum of 3 papers). A select few authors with highest reviews may be invited to submit enhanced journal-quality papers to special issues of peer-reviewed journals (e.g. IEEE Transactions on Consumer Electronics, IEEE Transactions on Games and IEEE Consumer Electronics Magazine). For the details and updates, please email [email protected]..

Below are the areas of interest for the conference. Other areas related to GEM will be considered.
- Serious and Applied Games for Health and Wellness
- Serious Games for Education
- Industry Applications for Serious Gaming
- Ethics & Privacy in Games
- Game design, development and UX standards
- Game technologies
- Machine Learning & AI in Games
- DEIA in Games
- Sensing Technologies for Games in Pedagogy and Research
- Immersive Visualizations and sounds
- VFX & Pipeline design
- Deep fakes and Entertainment
- Ethics & Privacy in Interactive Entertainment
- Interfaces for VR/AR and Immersive Environments
- Wearables and Tactile Interfaces
- Social robots and entertainment
- New Performance Practices
- AI in show control and automation
- Virtual cinematography
- AI, Big Data and IoT in media consumption and dissemination
- Dis- and mis-information detection and mitigation
- Offensive, racist and violent language detection
- Deep Fakes and media
- High Dynamic Range theories, technologies and challenges
- Art design and digital media
- New media technologies in health, humanities and education
- Psychosocial impact of new media


Key Dates (All submission dates are firm and AOE):
Round 1 Submission Deadline (New Papers): June 30, 2022
Round 1 Notification: July 31, 2022
Round 2 Submission Deadline (New & Resubmitted Papers): August 10, 2022
Round 2 Notification: September 21, 2022


For any inquiries, please contact the Executive Conference Chair Dr. Curtis Gittens ([email protected]).


Summary

GEM 2022 : IEEE CTSoc International Conference on Games, Entertainment and Media will take place in Barbados. It’s a 4 days event starting on Nov 27, 2022 (Sunday) and will be winded up on Nov 30, 2022 (Wednesday).

GEM 2022 falls under the following areas: GAMES, ENTERTAINMENT, MEDIA, etc. Submissions for this Conference can be made by Jun 30, 2022. Authors can expect the result of submission by Jul 31, 2022. Upon acceptance, authors should submit the final version of the manuscript on or before Aug 10, 2022 to the official website of the Conference.

Please check the official event website for possible changes before you make any travelling arrangements. Generally, events are strict with their deadlines. It is advisable to check the official website for all the deadlines.

Other Details of the GEM 2022

  • Short Name: GEM 2022
  • Full Name: IEEE CTSoc International Conference on Games, Entertainment and Media
  • Timing: 09:00 AM-06:00 PM (expected)
  • Fees: Check the official website of GEM 2022
  • Event Type: Conference
  • Website Link: https://ctsoc.ieee.org/conferences.html
  • Location/Address: Barbados


Credits and Sources

[1] GEM 2022 : IEEE CTSoc International Conference on Games, Entertainment and Media


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