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GBL-HICSS 2023 : Game-based Learning Minitrack - Hawaii International Conference on System Sciences
GBL-HICSS 2023 : Game-based Learning Minitrack - Hawaii International Conference on System Sciences

GBL-HICSS 2023 : Game-based Learning Minitrack - Hawaii International Conference on System Sciences

Hawaii
Event Date: January 03, 2023 - January 06, 2023
Submission Deadline: June 15, 2022
Notification of Acceptance: August 17, 2022
Camera Ready Version Due: September 22, 2022




Call for Papers

Game-based learning (GBL) broadly refers to learning and education that involves characteristics of games and play in their design, pedagogy, praxis, culture or teacher and learner experience. Game-based learning is a broad field of research and practice and contains under its umbrella for example the following key concepts: educational games, serious games, gamification of learning, games-with-a-purpose, science games, simulation games, and smart toys.

Gamefulness has increasingly become an integral part of any learning and education, and its rise is based on the premise that games are able to invoke beneficial engagement, interest, and motivation as well as cognitive, emotional, and social skill development.

To advance the literature on GBL, this minitrack encourages submissions from any disciplinary background reporting different kinds of studies: e.g., empirical studies, case studies, methods and techniques, conceptual frameworks, and literature reviews. Beyond the title of the minitrack, the minitrack covers research and practice framed as related to neighboring concepts such as educational games, serious games, gamified learning, single- and multiplayer games for learning, simulation, and training games, gameful design, etc. Studies should cover, but are not limited to, the following issues:

- Users: e.g., studies on the effects of GBL on usability, engagement, experience, motivations, user/player types, individual differences, user modeling, etc.
- Educational science: educational effectiveness of GBL, educational theories and their application in GBL, games as assessment tools, games as educational research tools, pedagogical models for GBL, instructional design of GBL, learning mechanisms in GBL, emotions and affective interaction.
- Computing: Computational aspects involving GBL, e.g., tangible and physical computing, artificial intelligence / data-driven approaches, algorithms, frameworks, architectures, etc.
- Technology: e.g., GBL in mobile games, procedural content generation, etc.
- Arts & Design: e.g., user interface design, emotional design, design of learning mechanics, mapping instructional methods to game mechanics, inclusive design and accessibility issues, narratives, media, and & languages in GBL, localization in GBL, .
- Culture: e.g., socio-cultural relations involving GBL, Anthropology, and poetics in GBL, bodies, gender, and politics in GBL, etc.
- Pedagogy: pedagogical aspects (e.g., personalization, collaborative learning, blended learning, cognitive process, intellectual skills, edutainment, etc) in GBL.
- Learning analytics: e.g., adaptivity and personalization in GBL, studies involving GBL in the learning analytics process, game-mechanics adaptation based on learning data.
- Health: GBL for health, effects of GBL in health, health literacy, behavioral change..
- Theories/concepts/methods: e.g., contributions to science around GBL
- Ethics: i.e., general ethical aspects involving GBL.

Authors of accepted papers have the option to fast-track extended versions of their HICSS papers to:

- Smart Learning Environments
- Internet Research
- AIS Transactions on Human-Computer Interaction
- Frontiers in AI for Human Learning and Behavior Change

Minitrack Co-Chairs:

Wilk Oliveira (Primary Contact)
Tampere University
[email protected]

Juho Hamari
Tampere University
[email protected]

Kristian Kiili
Tampere University
[email protected]

Julita Vassileva
University of Saskatchewan
[email protected]


Summary

GBL-HICSS 2023 : Game-based Learning Minitrack - Hawaii International Conference on System Sciences will take place in Hawaii. It’s a 4 days event starting on Jan 3, 2023 (Tuesday) and will be winded up on Jan 6, 2023 (Friday).

GBL-HICSS 2023 falls under the following areas: GAME-BASED LEARNING, EDUCATIONAL GAMES, GAMIFICATION, etc. Submissions for this Conference can be made by Jun 15, 2022. Authors can expect the result of submission by Aug 17, 2022. Upon acceptance, authors should submit the final version of the manuscript on or before Sep 22, 2022 to the official website of the Conference.

Please check the official event website for possible changes before you make any travelling arrangements. Generally, events are strict with their deadlines. It is advisable to check the official website for all the deadlines.

Other Details of the GBL-HICSS 2023

  • Short Name: GBL-HICSS 2023
  • Full Name: Game-based Learning Minitrack - Hawaii International Conference on System Sciences
  • Timing: 09:00 AM-06:00 PM (expected)
  • Fees: Check the official website of GBL-HICSS 2023
  • Event Type: Conference
  • Website Link: https://hicss.hawaii.edu/tracks-56/knowledge-innovation-and-entrepreneurial-systems/#game-based-learning-minitrack
  • Location/Address: Hawaii


Credits and Sources

[1] GBL-HICSS 2023 : Game-based Learning Minitrack - Hawaii International Conference on System Sciences


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CFP IJFMA Vol 8 No 1 2023: CFP IJFMA Vol. 8 No. 1 Interaction, Challenge, and Learning: Innovations in Gaming for Serious Purposes
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GALE 2019: 1st Workshop in Gaming Elements and Educational Data Analysis in the Learning Design of the Flipped Classroom
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GAMOTEC 2023: GAMOTEC 2023: International Workshop on Gamification and Motivational Technologies
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Nov 29, 2023
EAI ArtsIT 2023: 12th EAI International Conference: ArtsIT, Interactivity & Game Creation
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Nov 27, 2023
Gam-R 2023: 6th International Workshop Gam-R - Gamification Reloaded in conjunction with ACM In-Cooperation Mensch und Computer conference (MuC 2023)
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