Categories |
![]()
GAMIFICATION
![]()
GAMES
![]()
HCI
![]()
EDUCATION
|
Call for Papers |
Gameful and playful experiences have been positively shown as a technique to motivate students and enhance their learning process. This topic has gained great interest in both academia and industry, as reflected by the amount of academic publications in the recent years, especially those showing case studies, hands-on experiences, or startups specialized in gamification and games for educational purposes. |
Credits and Sources |
[1] GamiLearn 2019 : 3rd International Symposium on Gamification and Games for Learning |