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CASA 2021 : Computer Animation & Social Agents
CASA 2021 : Computer Animation & Social Agents

CASA 2021 : Computer Animation & Social Agents

Ottawa, Canada
Event Date: July 15, 2021 - July 17, 2021
Submission Deadline: February 27, 2021
Notification of Acceptance: April 02, 2021
Camera Ready Version Due: April 30, 2021




About

CASA is the oldest international conference in computer animation and social agents in the world. It was founded in Geneva in 1988 under the name of Computer Animation (CA). In the last past ten years, CASA was held in Switzerland (2006), Belgium (2007), Korea (2008), Netherlands (2009), France (2010), China (2011), Singapore (2012), Turkey (2013), United States (2014), Singapore (2015), Switzerland (2016), Korea (2017), China (2018), France (2019), and UK (2020).


Call for Papers

CASA invites submissions on a broad range of topics, including but not limited to:

Computer Animation

  • Motion Control
  • Motion Capture & Retargeting
  • Path Planning
  • Procedural Modeling and Animation
  • Vision-based Techniques
  • Behavioral Animation
  • Artificial Life
  • Deformation
  • Crowd Simulation
  • Facial Modelling & Animation
  • Image-based Modelling and Animation
  • Multi-Scale Models
  • Knowledge-based Animation
  • Machine Learning for Animation
  • AI-based Modeling and Animation
  • Animation Compression and Transmission
  • Anthropometric Virtual Human Models
  • Acquisition and Reconstruction from Big Data
  • 3D Physiological Humans
  • Game-Based Learning
  • Medical Imaging

Social Agents

  • Social Agents and Avatars
  • Emotion and Personality
  • Virtual Humans
  • Autonomous Actors
  • Social Robots
  • Inter-Agent Communication
  • Social and Conversational Agents
  • Inter-Agent Communication
  • Social Behavior
  • Crowd Behaviour
  • Machine learning

Virtual & Augmented Reality

  • Artificial Agents in Virtual Reality
  • Mixed and Augmented Reality
  • Population Generation for Virtual Worlds
  • Virtual Cities
  • Virtual humans and avatars
  • Digital clones
  • VR health applications
  • Shared Virtual Environments
  • 3D Telepresence
  • Semantics and Ontologies for Animation and VR
  • Cultural Heritage Applications
  • Haptics



Credits and Sources

[1] CASA 2021 : Computer Animation & Social Agents


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