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AIVR 2020 : 4th International Conference on Artificial Intelligence and Virtual Reality - Ei Compendex, Scopus
AIVR 2020 : 4th International Conference on Artificial Intelligence and Virtual Reality - Ei Compendex, Scopus

AIVR 2020 : 4th International Conference on Artificial Intelligence and Virtual Reality - Ei Compendex, Scopus

Kumamoto, Japan
Event Date: October 23, 2020 - October 25, 2020
Submission Deadline: May 15, 2020
Notification of Acceptance: June 05, 2020
Camera Ready Version Due: June 20, 2020




About

AIVR2020 will bring together clinicians and scientists, both industrial and academic, developing novel Artificial Intelligence and Virtual Reality outcome. Research in Virtual Reality (VR) is concerned with computing technologies that allow humans to see, hear, talk, think, learn, and solve problems in virtual and augmented environments. Research in Artificial Intelligence (AI) addresses technologies that allow computing machines to mimic these same human abilities. Although these two fields evolved separately, they share an interest in human senses, skills, and knowledge production. Thus, bringing them together will enable us to create more natural and realistic virtual worlds and develop better, more effective applications. Ultimately, this will lead to a future in which humans and humans, humans and machines, and machines and machines are interacting naturally in virtual worlds, with use cases and benefits we are only just beginning to imagine.

2020 4th International Conference on Artificial Intelligence and Virtual Reality(AIVR2020) will be held in Kumamoto, Japan during October 23-25, 2020. Past 2 conferences were held in Nagoya (2018), Singapore (2019) respectively. This conference in the successful AIVR series provides an ideal opportunity for reflection on developments over the last two decades and to focus on future developments. 

We look forward to welcoming AIVR2020 in Kumamoto to provide the international community with a highly interactive and scientifically excellent conference to the further the translation of promising AI & VR technology.


Call for Papers

Prospective authors are invited to submit technical papers of their previously unpublished work. Areas of interest for the technical program include but are not limited to:

Systems, including techniques, performance, and implementation

  • System components, virtual reality platforms
  • AI platforms for VR/AR, cloud-based platforms
  • Data generation, manipulation, analysis, and validation
  • Tracking, physical environment mapping, registration
  • Vision for VR/AR, deep learning for VR/AR
  • Standards and theoretical models for AI and/or VR

Content creation and modelling

  • Generation of immersive environments and virtual worlds
  • Environments for gaming, simulation, training
  • Visualization, optimized and realistic rendering
  • Geometric modelling and design in immersive settings
  • Animations, crowd-simulation, character modelling
  • Customization and personalization (e.g., for training)

Cognitive aspects, perception, user behaviour

  • Semantic and cognitive aspects of virtual reality
  • Depth perception, multimodal perception
  • Behaviour and activity generation
  • Representations of self (avatars), embodiment, presence
  • Virtual agents, conversational non-player characters (NPCs)
  • Understanding and modelling human behaviour, emotions

AI technologies

  • Search, planning, reasoning
  • Knowledge representation
  • Natural language processing
  • Robotics and perception
  • Multi-agent systems
  • Statistical learning, deep learning

Interactions / interactive and responsive environments

  • Multimodal interaction and experiences in VR/AR
  • Machine learning for multimodal interaction
  • Human-virtual user/agent interaction
  • Human to human communication in virtual environments, collaboration and communication
  • Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
  • Navigation and spatial orientation in VR
  • Interaction devices, Brain-Computer Interfaces (BCI)

Applications and use cases

  • Data and knowledge representation, problem solving
  • Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
  • Arts, leisure, and entertainment
  • Gaming and game narratives, immersive storytelling and gameplay
  • Education, training, simulation
  • Business, prototyping, productivity, design and architecture, evaluation
  • Telepresence and collaboration, social interactions
  • Healthcare and therapy
  • Evaluation metrics and methodologies
  • Quality of Experience (QoE)


Summary

AIVR 2020 : 4th International Conference on Artificial Intelligence and Virtual Reality - Ei Compendex, Scopus will take place in Kumamoto, Japan. It’s a 3 days event starting on Oct 23, 2020 (Friday) and will be winded up on Oct 25, 2020 (Sunday).

AIVR 2020 falls under the following areas: INTELLIGENT SYSTEMS, MULTIMEDIA, COMPUTATIONAL INTELLIGENCE, INFORMATION TECHNOLOGY, etc. Submissions for this Conference can be made by May 15, 2020. Authors can expect the result of submission by Jun 05, 2020. Upon acceptance, authors should submit the final version of the manuscript on or before Jun 20, 2020 to the official website of the Conference.

Please check the official event website for possible changes before you make any travelling arrangements. Generally, events are strict with their deadlines. It is advisable to check the official website for all the deadlines.

Other Details of the AIVR 2020

  • Short Name: AIVR 2020
  • Full Name: 4th International Conference on Artificial Intelligence and Virtual Reality - Ei Compendex, Scopus
  • Timing: 09:00 AM-06:00 PM (expected)
  • Fees: Check the official website of AIVR 2020
  • Event Type: Conference
  • Website Link: http://www.aivr.org/
  • Location/Address: Kumamoto, Japan


Credits and Sources

[1] AIVR 2020 : 4th International Conference on Artificial Intelligence and Virtual Reality - Ei Compendex, Scopus


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