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ACG 2019 : Advances in Computer Games
ACG 2019 : Advances in Computer Games

ACG 2019 : Advances in Computer Games

Macao, China
Event Date: August 11, 2019 - August 13, 2019
Submission Deadline: May 26, 2019
Notification of Acceptance: June 19, 2019
Camera Ready Version Due: July 16, 2019



Call for Papers

Call For Papers

16th Advances in Computer Games Conference
Macao, China, 11-13 August 2019

In conjunction with IJCAI 2019

DESCRIPTION

The sixteenth conference on Advances in Computer and Games (ACG2019)
will be held in Macao, in conjunction with the 22nd Computer Olympiad,
the World Computer Chess Championships and the International Joint
Conference on Artificial Intelligence (one of the premier academic
AI research conferences)

The ACG conference is an internationally renowned conference that
publishes the studies of artificial intelligence in computer games.

ACG 2019 will be held during August 11-13.

Topics of interest include, but are not limited to:

The current state of game-playing programs for classic and
modern board and card games
The current state of virtual, casual and video games
New theoretical developments in game-related research
Social aspects of computer games
General scientific contribution produced by the study of games
Cognitive research of how humans play games
Capture and analysis of game data
Issues related to networked games

SUBMISSION GUIDELINES

Papers are written in English.

Papers of 8 to 10 pages are preferred.

The maximum length is 12 pages (including references).

The styles (font size, margins) should follow the templates at LNCS,
which features a Latex and a MS Word template.

IMPORTANT DATES

Extended Submission Deadline: 26 May 2019

Acceptance Notification: 19 June 2019

ACG 2019: 11-13 August 2019

PAPER SUBMISSION

The link for your paper submission at Easy Chair:

https://easychair.org/conferences/?conf=acg2019.

GENERAL CHAIRS

Tristan Cazenave, I-Chen Wu, Abdallah Saffidine, Jaap van den Herik

PROGRAM COMMITTEE

TBA


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Credits and Sources

[1] ACG 2019 : Advances in Computer Games


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