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ICCGV 2021 : 4th International Conference on Computer Graphics and Virtuality

Chengdu, China
Event Date: Feb 26, 2021 - Feb 28, 2021
Submission Deadline: Sep 05, 2020
Notification of Acceptance: Sep 30, 2020
Camera Ready Version Due : Oct 15, 2020

About

The conference will take place in Chengdu China, during June 19-21, 2021. It is the workshop of ICDSP 2021 and will be held together.  Conference consists of keynote lectures, oral presentations, poster presenteation, online presentation or video presentation on all aspects of Computer Graphics and Virtuality. All professors, researchers and university students in related fields are cordially invited to participate.The conference will take place in Chengdu China, during June 19-21, 2021. It is the workshop of ICDSP 2021 and will be held together.  Conference consists of keynote lectures, oral presentations, poster presenteation, online presentation or video presentation on all aspects of Computer Graphics and Virtuality. All professors, researchers and university students in related fields are cordially invited to participate.

Call For Paper

TOPIC

  • Computer Graphics
  • Images processing and computer vision
  • Rendering including real-time rendering,illumination, photo-realistic graphics
  • Computational photography
  • Graphics hardware, GPU, and hardware-related techniques
  • Image-based computer graphics
  • Geometric modeling, CAD, Simulation, Computer animation
  • image processing
  • Geometric data processing, GIS, BigData modeling and processing
  • Segmantation, Object Retrieval
  • Information visualization
  • Computer graphics and visualization
  • Scientific visualization, massive and bigData visualization
  • Computer vision
  • Virtual reality environments / augmented reality / mixed reality
  • Image scanning, display and printing
  • Volume graphics, semi-transparent media
  • Machine learning, computer graphics, biological vision
  • User interface design, and human-computer interaction, and advanced interaction
  • Storage and retrieval
  • Tracking and sensing
  • Input devices for VR/AR/MR
  • Advanced display technology
  • Immersive projection technology
  • Haptics, audio, and other non-visual interfaces
  • Modeling and simulation
  • Computer graphics techniques for VR/AR/MR
  • Virtual humans and avatars
  • Multi-user and distributed VR/AR/MR
  • VR systems and toolkits
  • Locomotion and navigation in virtual environments
  • User studies and evaluation
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Applications of VR/AR/MR
  • Ethical issues in VR/AR/MR
  • Interactive storytelling in 360° videos
  • 3D interaction for VR/AR/MR
  • 3DUI metaphors for VR/AR/MR
  • Mobile, Desktop or Hybrid 3DUIs
  • Non-fatiguing 3DUIs
  • Evaluation methods for 3DUIs
  • Empirical studies of 3DUIs
  • Applications of 3DUIs: Games, entertainment, CAD, education, etc.

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