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ICVRT 2020 : 3rd International Conference on Virtual Reality Technology

Jakarta, Indonesia
Event Date: Dec 04, 2020 - Dec 06, 2020
Submission Deadline: Jul 20, 2020
Notification of Acceptance: Aug 10, 2020


Wherever it is too dangerous, expensive or impractical to do something in reality, virtual reality is the answer. As the cost of virtual reality goes down and it becomes more mainstream you can expect more serious uses, such as education or productivity applications, to come to the fore. Virtual reality and its cousin augmented reality could substantively change the way we interface with our digital technologies. Continuing the trend of humanising our technology.

After successfully holding two sessions in Singapore and Wuhan, China respectively, 2020 3rd International Conference on Virtual Reality Technology (ICVRT 2020) as a workshop will be held in Jakarta, Indonesia on December 4-6, 2020. ICVRT 2020 solicits contributions worldwide that illustrate research results, projects, surveys and industrial experiences in Virtual Reality Technology fields. It aims to serve as an annual platform for students, academics and industry researchers in related fields to exchange face to face and boost inspirations.

Call For Paper

Conference Topics and Scope include but are not limited to:

  • Applications in telecommunications
  • Content-based image retrieval
  • Adaptive signal processing
  • Adaptive filters
  • Adaptive and clustering algorithms
  • Cyclo-stationary signal analysis
  • Array signal processing
  • Animation
  • Application of remote sensing image processing
  • Digital entertainment and education
  • Augmented reality (AR)
  • Artificial life
  • Application of the virtual human body
  • Discrete cosine transforms
  • Behavioral modeling
  • Collaborative VR
  • Cultural differences in the use of virtual reality
  • Distributed virtual environment
  • Data mining techniques
  • Face recognition
  • Detection and estimation of signal parameters
  • Dynamic texture synthesis
  • Digital signal processing
  • Fast algorithms
  • Development and implementation of virtual reality applications
  • Embedded graphics system
  • Discrete hilbert transforms
  • Filter design
  • Enhancing customer experience via virtual reality
  • Filter design and structures
  • Data visualization
  • FIR filters
  • Fuzzy logic applications in signal processing
  • Graphics hardware acceleration
  • Distributed systems
  • Graphics chip
  • Growth of virtual plant simulation
  • Higher order statistical analysis
  • Document analysis
  • Image acquisition
  • Human-computer interaction technology
  • Image coding and compression
  • Fast fourier transforms
  • Image processing
  • Impacts of virtual reality on value co-creation
  • Intelligent virtual environment
  • Haptic rendering touch
  • IIR filters
  • Legal, ethical, and regulatory issues of virtual reality
  • Medical image processing
  • Image segmentation
  • Information system
  • Mobile and wearable technologies and applications
  • Multi-resolution techniques
  • Image-based rendering
  • Mixed reality
  • Multidimensional signal processing
  • Nonlinear signals and systems
  • Industrial applications
  • Machine vision
  • Multiple filtering and filter banks
  • Optical display technology
  • Mobile signal processing
  • Motion detection
  • Multi-sensory experience via virtual reality
  • Pattern recognition and analysis
  • Multimodal user interface
  • Modeling technique
  • Neural networks for signal processing
  • Point rendering and drawing
  • Multi-channel filtering
  • Multimedia
  • Regional and digital cities, digital
  • Real-time graphics rendering
  • Optical signal processing
  • Noise control
  • Three-dimension data acquisition techniques
  • Real time signal processing
  • Psychology in the VR
  • Online games
  • Three-dimension reconstruction of medical images
  • Statistical signal processing
  • Radar image processing
  • Simulation
  • Time-frequency signal analysis
  • Space positioning technology
  • Signal reconstruction
  • Space of sound
  • Virtual design/ manufacturing/engineering
  • Sonar image processing
  • Signal identification
  • Spectral analysis
  • Virtual enterprises and communities
  • Super-resolution imaging
  • Signal noise control
  • Visualization
  • Virtual geographic environments
  • Three-dimension geographic
  • Virtual reality gamification
  • Volume rendering
  • Virtual reality applications in tourism, events, hospitality, retail, cultural heritage, architecture, education, entertainment, health, media etc.
  • Various types of simulators
  • Virtual reality marketing
  • VR games
  • Virtual reality for customer engagement
  • Virtual reality audio systems
  • Virtual reality technologies
  • VR applications
  • Virtual reality in smart city and smart tourism
  • Virtual reality business model
  • Video signal processing
  • VRML technology
  • Visualization of mining and exploration
  • Virtual reality adoption behavior
  • VR sensor technology
  • Watermarking
  • VR application of pattern recognition
  • Web-3D Geometry compression
  • VR system architecture
  • Wavelet transforms

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