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BESC 2020 : The 7th International Conference on Behavioural and Social Computing

Bournemouth, UK
Event Date: Nov 05, 2020 - Nov 07, 2020
Submission Deadline: Jul 31, 2020
Notification of Acceptance: Sep 09, 2020
Camera Ready Version Due : Sep 30, 2020

About

The 7th International Conference on Behavioural and Social Computing (BESC2020) will take place in Bournemouth United Kingdom, 5-7 November 2020. The conference is organized by Bournemouth University, UK.

BESC aims to become a premier forum in which academic researchers and industry practitioners from data mining, artificial intelligence, statistics and analytics, business and marketing, finance and politics, and behavioral, economic, social and psychological sciences could present updated research efforts and progresses on foundational and emerging interdisciplinary topics of BESC, exchange new ideas and identify future research directions.

All accepted conference papers will be submitted for inclusion into IEEE Xplore as well as other Abstracting and Indexing (A&I), e.g. EI and DBLP. Top quality papers after presented in the conference will be selected for extension and publication in several special issues of international journals, e.g., World Wide Web Journal (Springer) Social Network Analysis and Mining (Springer) and Web Intelligence.

Call For Paper

Papers are invited in the areas below, but do not exclude research in the general areas of the topic headings.

Social Computing and Applications

  • Social behavior
  • Social network analysis
  • Semantic web
  • Collective intelligence
  • Security, privacy, trust in social contexts
  • Social commerce and related applications
  • Social recommendation
  • Social data mining

Behavioral and Economic Computing 

  • Agent-based modeling
  • Artificial/experimental markets
  • Asset pricing
  • Computational finance
  • Financial crises
  • Monetary policy
  • Optimization
  • Volatility modeling
  • Evolutionary economics

Information Management and Systems 

  • Decision analytics
  • E-Business
  • Societal impacts of IS
  • Human behavior and IS
  • IS in healthcare
  • IS security and privacy
  • IS strategy, structure and organizational impacts
  • Service science and IS

Digital Humanities

  • Digital media
  • Digital humanities
  • Digital games and learning
  • Digital footprints and privacy
  • Twitter histories creation
  • Crowd dynamics
  • Digital arts
  • Digital healthcare
  • Mobile technologies
  • Activity streams and experience design

User Modeling, Privacy, and Ethics

  • Personalization for individuals, groups and populations
  • Large scale personalization, adaptation and recommendation
  • Web dynamics and personalization
  • Privacy, perceived security and trust

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