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DS-RT 2020 : 24th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications

Prague, Czech Republic
Event Date: Sep 14, 2020 - Sep 16, 2020
Submission Deadline: Apr 15, 2020
Notification of Acceptance: Jun 01, 2020


In its 24th year, the 2020 IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications (DS-RT 2020) will take place in Prague, Czech Republic.

Symposium Objectives

DS-RT 2020 serves as a forum for simulationists from academia, industry and research labs, for presenting recent research results in Distributed Simulation and Real Time Applications. DS-RT 2020 targets the growing overlap between large distributed simulations and real time applications, such as such as mirror world simulations and collaborative virtual environments. 

The conference features prominent invited speakers as well as papers by top researchers in the field. DS-RT 2020 will include contributed technical papers, invited papers, and panel discussions. The proceedings will be published by IEEE-CS press.

Call For Paper

DS-RT provides an international forum for the discussion and presentation of original ideas, recent results and achievements by researchers, students, and systems developers on issues and challenges related to distributed simulation and real time applications. 

Authors are encouraged to submit both theoretical and practical results of significance. Demonstration of new tools/applications is very desirable. 

The scope of the symposium includes, but is not limited to:

  • Paradigms, Methodology, Algorithms and Software Architectures for Large Scale Distributed and Real-Time Simulations (e.g. Parallel and Distributed Simulation, Multi-Agent Based Distributed Simulation, HLA/RTI, Web, Grid and cloud-based Simulation, hardware-software co-design for extreme-scale simulations) 
  • Paradigms, Modelling, Architecture and Environments for Large Scale Real-time Systems and Concurrent Systems with hard and soft Real-Time Constraints 
  • Non-functional Properties of Distributed Simulation and Real-Time Systems (e.g. Dependability, Availability, Reliability, Maintainability, Safety, Security, Trustworthiness, QoS) 
  • Theoretical Foundations of Large-Scale Real-Time and Simulation Models (e.g. Event Systems, Causality, Space-Time Models, Notions of Time, Discrete and Continuous Systems, Simulator Coordination) 
  • Advances in Modelling and Simulation Studies and Technologies (Reuse of Models, New Modelling Languages, Agent-based M&S, Spatial M&S, Cognitive Modelling, Neural Network Models, Artificial Intelligence in Simulation, Discrete Events, Continuous Simulation, Service-oriented Computing and Simulation, Web-based Modelling and Simulation, Simulation of Multimedia Applications and Systems, etc.) 
  • Pervasive and Ubiquitous Computing Architectures and Applications that involve Simulations and/or adhere to Real-Time Constraints 
  • Languages and Tools, Development Environments, Data Interfaces, Network Protocols and Model Repositories that address Very Large Simulations 
  • Data Management and Distribution Issues, Interest Management, Semantic Modelling, Multi-resolution Modelling, Dead-Reckoning Mechanisms 
  • Simulation Studies at Large and Very Large Scale (e.g. Industrial, Commercial, Ecological and Environmental, Societal, Power and Energy) 
  • Environmental and Emerging Simulation Challenges (e.g. Growth of Human Population, Climate Change, CO2, Health Care, Ecosystems, Sustainable Development, Water and Energy Supply, Human Mobility, Traffic Modelling, World Stock Markets, Food Supply Chains, Megacities, Smart Cities, Smart Networks, Disaster Planning, etc.) 
  • Performance and Validation of Large-Scale and Distributed Simulations (e.g., benchmarking and analytical results, empirical studies DIS, HLA/RTI studies) 
  • Visual Interactive Simulation Environments (e.g., Generic Animation, Visual Interactive Modelling, Interactive Computer Based Training and Learning, Scientific Visualization, High-End Computer Graphics) 
  • Simulation-based Virtual Environments and Mixed Reality Systems (e.g. Interactive Virtual Reality, Human Communication through Immersive Environments) 
  • Collaborative Virtual and Augmented Reality, Shared Interaction Spaces, Telepresence Systems and Shared Workspaces, 3D Video and Acoustic Reconstruction, Shared Object Manipulation 
  • Design Issues, Interaction Designs, Human Computer Interaction Issues raised by Large Scale DS-RT Systems 
  • Serious Gaming and Massive Multiplayer Online Games (MMOG) applications, architectures and scalability issues 
  • Technologies for Living Labs (e.g. Mirror World Simulation, Interoperability, Large Scale Multi-Sensor Networks, Global Wireless Communication, Multi-Stakeholder Understanding and Innovation) 
  • Innovative Styles of Interactions with Large Scale DS-RT Systems (e.g. Implicit, Situative and Attentive Interaction, Tangible Interaction, Embedded Interaction, etc.) 
  • Media Convergence (e.g. New Technologies, Media Theory, Real-Time considerations of Multi-Modality, etc.) 
  • Verification and Validation of Simulation Models 
  • Simulation in healthcare, Medical Simulations 

Paper Submission and Publication

High-quality original papers are solicited. Papers must be unpublished and must not be submitted for publication elsewhere. All papers will be reviewed by Technical Program Committee members and other experts active in the field to ensure high quality and relevance to the conference. Accepted papers will appear in the conference proceedings to be published by IEEE Press.

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