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GamiFIN 2026 : 10th International GamiFIN Conference
GamiFIN 2026 : 10th International GamiFIN Conference

GamiFIN 2026 : 10th International GamiFIN Conference

Saariselkä, Lapland, Finland
Event Date: March 23, 2026 - March 27, 2026
Submission Deadline: October 27, 2025
Notification of Acceptance: December 15, 2025
Camera Ready Version Due: January 05, 2026




Call for Papers

GamiFIN 2026 conference welcomes paper submissions, posters, practical cases, work-in-progress notes, demos, and doctoral consortium applications, as well as extended abstracts for special theme workshops and seminars.


=== IMPORTANT DATES ===
– October 27th, 2025: Submission deadline for full papers, posters, demos, practical cases, work in progress, and doctoral consortium notes
– December 15th, 2025: Decision notifications sent to authors
– January 5th, 2026: Submission deadline for camera-ready for accepted full papers
– January 5th, 2026: Submission deadline for second round of posters, demos, practical cases, work in progress, and doctoral consortium notes*
– January 12th, 2026: Decision notification for the posters, demos, practical cases, work in progress, and doctoral consortium notes submitted after October 27th.
– January 26th, 2026: Registration deadline for full paper presenters
– March 9th, 2026: General registration deadline – including presenters of posters, demos, work in progress, extended abstracts, and doctoral consortium
– March 23-27, 2026: Conference

* This year we have decided to have two scheduled dates for non-full paper submissions/decisions for two reasons, 1) we wish to give the possibility for authors that have had their full paper submission rejected to submit in other form and, 2) attendees wishing to secure confirmation of acceptance of their poster, demo, practical case, work in progress, or doctoral consortium entry early to expedite travel planning.

=== THEMES ===
Gamification is a multi-faceted phenomenon that affects many domains of human life. Therefore, we welcome submissions related to this ludic transformation of reality under several domains and related (but not limited) to the following keywords:

– Users: e.g., Engagement, experience, user types
– Education: e.g., Gamification in education, serious games, game-based learning, games & math
– Media: e.g., Esports, streaming, social media and gamification, gamification in journalism & media
– Commerce: e.g., Business models, free-to-play, gambling, gamification in marketing/advergaming
– Work: e.g., Organizational gamification, gameful work, gamification in leadership, playbour
– Technology: e.g., Virtual reality, augmented reality, internet of things, wearables, AI, machine learning, privacy, security
– Toys & play: e.g., Toy play, toy design/creation, toys in education, internet of toys, toyfication, roleplay
– Health: e.g., Quantified self, games & gamification for health, COVID-19, mental health
– Culture: e.g., Ludification, history of games and gamification, gamification in society, social structures, storyfication
– Environment/Climate: Bioeconomy, climate-change engagement, circularity, human/forest interactions
– Governance: e.g., democracy, participation, law enforcement, e-justice, cyber forensics, urban planning, smart and playable cities, surveillance
– Design: e.g., Design principles, design methods, designing gamification, gamification artifacts, playful and speculative design
– Theories/concepts/methods: Contributions to science around gamification
– Critical approach to gamification: detrimental effects of gamification or metrification, aspects of poor quality of gamification and gamification research, extrinsic control, panopticon society, de-gamification
– Esports & exergaming: e.g., players/users, health, law, coaching, governance, business models and sponsorship, cultural expression, platforms


Summary

GamiFIN 2026 : 10th International GamiFIN Conference will take place in Saariselkä, Lapland, Finland. It’s a 5 days event starting on Mar 23, 2026 (Monday) and will be winded up on Mar 27, 2026 (Friday).

GamiFIN 2026 falls under the following areas: GAMIFICATION AND GAMES, LEARNING AND EDUCATION, SUSTAINABILITY, HUMAN COMPUTER INTERACTION, etc. Submissions for this Conference can be made by Oct 27, 2025. Authors can expect the result of submission by Dec 15, 2025. Upon acceptance, authors should submit the final version of the manuscript on or before Jan 5, 2026 to the official website of the Conference.

Please check the official event website for possible changes before you make any travelling arrangements. Generally, events are strict with their deadlines. It is advisable to check the official website for all the deadlines.

Other Details of the GamiFIN 2026

  • Short Name: GamiFIN 2026
  • Full Name: 10th International GamiFIN Conference
  • Timing: 09:00 AM-06:00 PM (expected)
  • Fees: Check the official website of GamiFIN 2026
  • Event Type: Conference
  • Website Link: https://gamifinconference.com/call-for-papers-2026/
  • Location/Address: Saariselkä, Lapland, Finland


Credits and Sources

[1] GamiFIN 2026 : 10th International GamiFIN Conference


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