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AIVR 2021 : 5th International Conference on Artificial Intelligence and Virtual Reality
AIVR 2021 : 5th International Conference on Artificial Intelligence and Virtual Reality

AIVR 2021 : 5th International Conference on Artificial Intelligence and Virtual Reality

Kumamoto, Japan
Event Date: July 23, 2021 - July 25, 2021
Submission Deadline: February 05, 2021
Notification of Acceptance: March 02, 2021
Camera Ready Version Due: March 20, 2021




About

AIVR2021 will bring together researchers and scientists, both industrial and academic, developing novel Artificial Intelligence and Virtual Reality outcome. Research in Virtual Reality (VR) is concerned with computing technologies that allow humans to see, hear, talk, think, learn, and solve problems in virtual and augmented environments. Research in Artificial Intelligence (AI) addresses technologies that allow computing machines to mimic these same human abilities. Although these two fields evolved separately, they share an interest in human senses, skills, and knowledge production. Thus, bringing them together will enable us to create more natural and realistic virtual worlds and develop better, more effective applications. Ultimately, this will lead to a future in which humans and humans, humans and machines, and machines and machines are interacting naturally in virtual worlds, with use cases and benefits we are only just beginning to imagine.


Call for Papers

Prospective authors are invited to submit technical papers of their previously unpublished work.
Areas of interest for the technical program include but are not limited to:

Systems, including techniques, performance, and implementation

  • System components, virtual reality platforms
  • AI platforms for VR/AR, cloud-based platforms
  • Data generation, manipulation, analysis, and validation
  • Tracking, physical environment mapping, registration
  • Vision for VR/AR, deep learning for VR/AR
  • Standards and theoretical models for AI and/or VR

Content creation and modelling

  • Generation of immersive environments and virtual worlds
  • Environments for gaming, simulation, training
  • Visualization, optimized and realistic rendering
  • Geometric modelling and design in immersive settings
  • Animations, crowd-simulation, character modelling
  • Customization and personalization (e.g., for training)

Cognitive aspects, perception, user behaviour

  • Semantic and cognitive aspects of virtual reality
  • Depth perception, multimodal perception
  • Behaviour and activity generation
  • Representations of self (avatars), embodiment, presence
  • Virtual agents, conversational non-player characters (NPCs)
  • Understanding and modelling human behaviour, emotions

AI technologies

  • Search, planning, reasoning
  • Knowledge representation
  • Natural language processing
  • Robotics and perception
  • Multi-agent systems
  • Statistical learning, deep learning

Interactions / interactive and responsive environments

  • Multimodal interaction and experiences in VR/AR
  • Machine learning for multimodal interaction
  • Human-virtual user/agent interaction
  • Human to human communication in virtual environments, collaboration and communication
  • Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
  • Navigation and spatial orientation in VR
  • Interaction devices, Brain-Computer Interfaces (BCI)

Applications and use cases

  • Data and knowledge representation, problem solving
  • Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
  • Arts, leisure, and entertainment
  • Gaming and game narratives, immersive storytelling and gameplay
  • Education, training, simulation
  • Business, prototyping, productivity, design and architecture, evaluation
  • Telepresence and collaboration, social interactions
  • Healthcare and therapy
  • Evaluation metrics and methodologies
  • Quality of Experience (QoE)



Summary

AIVR 2021 : 5th International Conference on Artificial Intelligence and Virtual Reality will take place in Kumamoto, Japan. It’s a 3 days event starting on Jul 23, 2021 (Friday) and will be winded up on Jul 25, 2021 (Sunday).

AIVR 2021 falls under the following areas: INTELLIGENT SYSTEMS, PATTERN RECOGNITION, COMPUTATIONAL INTELLIGENCE, CLOUD COMPUTING, etc. Submissions for this Conference can be made by Feb 05, 2021. Authors can expect the result of submission by Mar 02, 2021. Upon acceptance, authors should submit the final version of the manuscript on or before Mar 20, 2021 to the official website of the Conference.

Please check the official event website for possible changes before you make any travelling arrangements. Generally, events are strict with their deadlines. It is advisable to check the official website for all the deadlines.

Other Details of the AIVR 2021

  • Short Name: AIVR 2021
  • Full Name: 5th International Conference on Artificial Intelligence and Virtual Reality
  • Timing: 09:00 AM-06:00 PM (expected)
  • Fees: Check the official website of AIVR 2021
  • Event Type: Conference
  • Website Link: http://aivr.org/
  • Location/Address: Kumamoto, Japan


Credits and Sources

[1] AIVR 2021 : 5th International Conference on Artificial Intelligence and Virtual Reality


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